Loved all the different weapons, great handling and feedback. That assault rifle was a BEAST! I would love more maps to fully utilize the arsenal and enemies on display here :D
Thanks for giving the game a shot PakhurMD, glad you’ve liked the arsenal as well ^^
Yeah the maps ended up being a bit of a mess because of both time and issues i encountered with the navigation system for the enemies which limited level design possibilities :(
Love it! You managed to pull together many basic elements into a complete experience that was quite fun! I'm impressed by the number of weapons and enemies for a jam game and the level design, while simple, was very fun to play. My only gripe was the inevitable search of the level for the last demon. But that is minor :)
Thanks a lot for your comment ! Really happy that you’ve enjoyed the game :D
Yeah granted the level design’s not the best, i was a bit limited by both the time i had to work on this and the way the pathfinding works in Godot, where i still don’t fully get all the ins and outs of it. So to avoid navigation errors from the AI i had to keep things somewhat simple, but i tried to have at least a bit of verticality to make it less boring, since this is 3D afterall :p
Though i’m glad that in a way the somewhat small scale of the levels kept the hunt for the last demons on a map less tedious than it would have been on larger ones XD
Comments
Loved all the different weapons, great handling and feedback. That assault rifle was a BEAST! I would love more maps to fully utilize the arsenal and enemies on display here :D
Thanks for giving the game a shot PakhurMD, glad you’ve liked the arsenal as well ^^ Yeah the maps ended up being a bit of a mess because of both time and issues i encountered with the navigation system for the enemies which limited level design possibilities :(
Love it! You managed to pull together many basic elements into a complete experience that was quite fun! I'm impressed by the number of weapons and enemies for a jam game and the level design, while simple, was very fun to play. My only gripe was the inevitable search of the level for the last demon. But that is minor :)
Thanks a lot for your comment ! Really happy that you’ve enjoyed the game :D
Yeah granted the level design’s not the best, i was a bit limited by both the time i had to work on this and the way the pathfinding works in Godot, where i still don’t fully get all the ins and outs of it. So to avoid navigation errors from the AI i had to keep things somewhat simple, but i tried to have at least a bit of verticality to make it less boring, since this is 3D afterall :p
Though i’m glad that in a way the somewhat small scale of the levels kept the hunt for the last demons on a map less tedious than it would have been on larger ones XD
I feel you regarding navigation issues!