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1RL's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Roguelikeness | #1 | 4.000 | 4.000 |
Aesthetics | #1 | 4.000 | 4.000 |
Completeness | #11 | 3.667 | 3.667 |
Overall | #11 | 3.500 | 3.500 |
Fun | #11 | 3.333 | 3.333 |
Scope | #26 | 3.000 | 3.000 |
Innovation | #40 | 3.000 | 3.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
Very cool concept with mechanics that make sense within the context of the game. The meta elements and humor were funny, and a nice break from typical fantasy dungeons.
This game really captured the feel of a roguelike: constantly assessing your build while trying to balance your own greed with the hunger clock.
In terms of useability everything was incredibly solid. All of the map and UI elements were very clear, and the on-click tooltips helped me wrap my head around the game.
One minor gripe about the game is that most of the gameplay revolves around long term planning (getting features and weapons that match/complement each other) and I feel like the moment to moment gameplay can feel like autopilot at times. However I recognize that this long-arc planning feeds into the theme of the game, so it does not bother me as much as it would with other games.
I had a lot of fun with this one. Aesthetically pleasing map color. Having bugs be a number corresponding with their health was a nice touch. The use of colors on items and bugs made synergies and strengths/weaknesses easy to identify at a glance -- a great touch for the UI. Tying the inventory into monster generation and time into health created some interesting dynamics. The story/theme was great too. Definitely has all the qualities of a true roguelike. One of my favorites of the tourney so far!
A 7DRL about making 7DRLs! All enemies and equipment are themed around different aspects of game creation, and the final boss is a core element of the experience ;) You wander levels gathering 'features' and then fight off bugs as you develop those features. Overall a fun and engaging theme, but the large levels make it cumbersome to play. The mechanics are also quite obscure at times, with little description to hint at what the different game elements actually do. Interface is really nice and polished - hard to believe this is the creator's first game!
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