Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

ESC_APEView game page

7DRL 2020 entry
Submitted by StabAlarash — 1 day, 1 hour before the deadline
Add to collection

Play game

ESC_APE's itch.io page

Results

CriteriaRankScore*Raw Score
Completeness#233.5003.500
Fun#403.0003.000
Aesthetics#643.0003.000
Scope#882.5002.500
Innovation#882.5002.500
Overall#972.7502.750
Roguelikeness#1562.0002.000

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • Enjoyable little game with nice resource management. Randomization of some sort would help bring some longevity.
  • ESC_APE is an entertaining game with lots of charm about an ape escaping from a lab when something goes wrong. Although it doesn't yet feature generated levels, it's clearly playing at roguelike aesethetics (e.g. the FOV is very roguelikey/tactics-y) and tactics in some regard. I didn't notice many bugs, though the aesthetics (and fun, to a degree) are kept from a higher score by having to use inefficient mouse controls for throwing the two items the ape has to use. The game doesn't offer too much in the way of innovation, and it's not really even a roguelike (yet, at least) but what's there is worth your time. Completeness: The game is polished and pretty much bug-free. Aesthetics: Overwrought mouse controls keep it from a 3, but the visuals keep it as a solid 2. Fun: The game's charm and tactics made an enjoyable experience. While doing replays I found myself trying to get more "efficient" runs of each level. Innovative: This isn't really super-innovative; it's pretty standard stuff. Slightly above by having to rely on wits over brawn, giving a puzzle element to the game. Scope: About as expected for this jam. Roguelikeness: Right now, there's not a lot unique to roguelikes here. There is permadeath, and tactics, but there's no procedural generation involved at any level, hence the "lite" rating.

Successful or Incomplete?

Success

Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
yes

Is your game a roguelike or a roguelite? (If not, please don't submit your game)
roguelite

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Very cute game with nice graphics. Great sense of story and place. Would love to see a follow-up to this with generated levels, which could make it even more fun to replay.