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A jam submission

Rogue EmojiView game page

A #roguelike โš”๏ธ for the ๐Ÿ˜ฎ #emoji generation ๐Ÿ“ฑ for #7drl 2020
Submitted by Aaron Z. Best (@aaronzbest) โ€” 1 day, 11 hours before the deadline
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Rogue Emoji's itch.io page

Results

CriteriaRankScore*Raw Score
Scope#213.0003.000
Innovation#303.0003.000
Fun#403.0003.000
Overall#453.1673.167
Completeness#493.3333.333
Aesthetics#563.3333.333
Roguelikeness#683.3333.333

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • Really cute game. It looks great, and the phone interface is perfect. The final boss is fun to fight. This is a perfectly done example of a traditional (albeit small scale) roguelike with a unique aesthetic.
  • ROGUE EMOJI: A fairly complete game with a pleasing aesthetic, which doesn't really bring much else new to the table. Still, its charm and fairly low threshold for player skill makes it a great way to kill an hour or two if you want to try a "light" roguelike that is still fairly traditional. Completeness: Playable from start to finish, seems pretty balanced. Some trouble with scrolling happening while attacking in FireFox, which didn't seem to happen across all browsers. Aesthetics: This is a really aesthetically complete game and it leans hard into the Emoji theme. Mostly intuitive controls; the different attack/move controls took a bit of getting used to for me, and they bug out a little bit on FireFox, but it was fine aside from that. Fun: I enjoyed this; it was fun and worth my time. Innovation: The lean into theming really helps this category, but there's not a lot of mechanical innovation. Scope: This is about as expected for a 7drl. Roguelikeness: This fits the bill as a classic-ish roguelike; it doesn't have as much of a hidden-info or tactical problem, but most of the other nuts and bolts are there.
  • Cute little game. It works, doesn't crash, but a bit mroe polish definitely wouldn't hurt. Some uses of emoji are quite nice, some are less so. It is totally not obvious what emojis are obstacles and what can be stepped on. Seems random. 'P' to skip turn? Why? It is quite far both from WASD and cursor keys. Bump to attack doesn't work??? Why??? Ok, there is trident that can be thrown. But what about sword??? It was moderately fun to complete it once, but final battle was very tiresome. You cannot even block freaking dragon with his own snakes. I belive it far from the first rougelike-ish game that uses emoji, so nothing really new here. Mechanically-wise there are no innovations too. It is more or less ok in terms of scope, though there could be more weapons and clever use enojis for different kinds of obstacles and surfaces. IMO it is too simple to be called a true roguelike. Aside from the final battle there is almost only one enemy with very basic bahaviour.

Successful or Incomplete?

Success

Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
๐Ÿ‘

Is your game a roguelike or a roguelite? (If not, please don't submit your game)
๐Ÿ‘

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Comments

Submitted(+1)

I love it! The environments are a very pretty application of emoji. And the phone interface for the log is a very nice touch.

Submitted(+1)

Really cool and unique! I love how it's all rendered in actual emojis and not just sprites that look like emojis

Submitted(+1)

Neat! Pretty challenging. Got completely rekt by the ghosts. The phone theme is funny. Good work!

Submitted(+1)

Loved it :) super cute, ran away from all fights but eh