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Taraman Castle Oni Story's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Completeness | #1 | 4.000 | 4.000 |
Roguelikeness | #1 | 4.000 | 4.000 |
Fun | #1 | 4.000 | 4.000 |
Overall | #1 | 3.750 | 3.750 |
Aesthetics | #1 | 4.000 | 4.000 |
Scope | #6 | 3.500 | 3.500 |
Innovation | #30 | 3.000 | 3.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Very impressive submission that feels and looks like a proper roguelike. The duality of body and soul is an interesting concept that keeps a player focused.
- "Taraman Castle Oni Story" is a beautiful game, you folks can be proud of it! I loved the atmosphere - great thematic music, stories and descriptions of every creature, the overall look of the game. Bonus points for shoji panels! I played the game for much longer than 1 hour intended for rating, but still couldn't finish it, even though I was abusing what I think is a bug (see below). Perhaps levels 4 and 5 are too hard? I kept circling floor 5 trying to find a page, but failed. There were some noticeable issues with the game: -The inventory becomes bugged after dying - see screenshots on my comments - I think there is a bug with damage calculation that leads to player's strength or spirit increasing when the other one decreases during some attacks. (I'm not talking about maximums in parenthesis, but specifically current values.) Or perhaps some creatures' attacks are meant to do this to you? Sounds more like a bug. -The game slows down significantly when I run around on the ground level - perhaps due to the amount of units? - Not a bug, but a suggestion: picking up pages shouldn't really need an inventory slot I gave 3 for completeness due to these issues, and 3 for innovation - the rest is a stellar 4!
- What a fantastic entry! I was excited to play this one, and I hope you had just as much fun building it. The idea is definitely a unique one. I even learned a few words. The extra effort going into the "small details" like a title screen and "death" screen were worth it. Great choice of music, it really helped build the ambiance of the map you were in. I loved having multiple floors to explore. Maybe I didn't get far enough into the map, but I was definitely on the lookout for shuriken. P.S. get some flowers for Laurie! :)
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
Yep!
Is your game a roguelike or a roguelite? (If not, please don't submit your game)
Yes.
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Comments
Very impressive! Great aesthetics, lots of content, and a really nice soundtrack. Well done!
Super fun game, I thought the level generation was particularly good. I really got the feeling that I was sneaking around these haunted buildings. Nice job!