hey, would it be alright if I included Animozity in a video showcasing this years 7RDL?
Play game
Animozity's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Scope | #1 | 4.000 | 4.000 |
Fun | #6 | 3.667 | 3.667 |
Aesthetics | #17 | 3.667 | 3.667 |
Completeness | #104 | 3.000 | 3.000 |
Innovation | #112 | 2.667 | 2.667 |
Traditional Roguelikeness | #137 | 2.667 | 2.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Overview Roguelite twin-stick shooter with retro aesthetics. Pleasant experience. Completeness Feels like a complete, feature-complete game. Sometimes it's quite hard to tell if Animozity needs a bit more polish, or that *harshness* is here by design. Aesthetics Very retro, with retro graphics and retro music. Even UI feels retro, although not as much. But while the art style is very stylish and distinctive, it isn't easy on the eyes. Fun Shooting's fun, and enemies vary enough to keep the player interested, but there are too many "bullet sponges" in Animozity. Innovation Standard roguelike shooter. Scope There is quite a lot of content, and distinctive graphics, and music. It feels like a big effort for 7DRL. Traditional Roguelikeness Roguelite
- Firstly I would say that your game was pretty Good; I almost never encountered any bugs, except for one that prevented me from getting to other rooms on stage 3. The balance of the game felt off at parts; like some weapons being obviously better than other's( The super shotgun is a lot weaker than the machine gun). But overall a very polished game. The game's graphical presentation is very good, I really liked the retro aesthetic you were going for. The textures and animation were excellent and really captured the feel of the ps1 era you were going for. and the UI was also pleasing to look at. I really like your art style. I thoroughly enjoyed playing your game, it has nice controls and just feels like a game I see myself putting a lot of time into it. I didn't really see too much innovation, but the give and take progression system tied to leveling up was pretty new, although it felt unfinished. I was truly blown away by how much you achieved in just 7days, your game has a lot of potential from what I have seen, and it is not far off from a finished game. The game didn't feel very much like a roguelike to me, but had a much more arcade like feel, sure there was permadeath and procedural generation, but that was the feeling I got. Overall a very solid game, I would very much like to play a finished release of your game. So good job.
- Where do I start? Firstly, this is well done for a weeklong project - feels like it needs more content and a bit more polish and it could easily be a full fledged game. Twinstick shooter roguelites are not a rare thing but rarely pulled off well - and this one feels pretty good to play. I tried with both keyboard/mouse and a 8BitDo SF30 gamepad and the gameplay worked great with both. I'm a big fan of the aesthetic, strong 90s shooter style (Doom/Duke Nukem in particular). Some of the tradeoffs for skills seemed a bit off sometimes, notibly when I got one that was gain speed but also lose a little bit of speed? The actual playspeed was a bit all over the place at times - feels like it could be a little faster by default to up the pacing? But these are minor gripes. I'd be extremely interested in an expanded version of this.
Successful or Incomplete?
1 Success
Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
Yes
Do you consciously consider your game a roguelike/roguelite? (If not, please don't submit your game)
Yes
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