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Lite Runner's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #2 | 4.000 | 4.000 |
Completeness | #25 | 3.667 | 3.667 |
Fun | #30 | 3.333 | 3.333 |
Innovation | #76 | 3.000 | 3.000 |
Scope | #103 | 2.667 | 2.667 |
Traditional Roguelikeness | #168 | 2.333 | 2.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Pretty much a perfect "Pacman as a roguelite." In my opinon there are some balance issues (I've never been much good at Pacman) but the look is fantastic and the bones of the game are great. It definitely looks, sounds, and *feels* like Pacman. I was only able to beat the first level a couple of times. The first time, I was playing in fullscreen on a 2:1 monitor, and the controls were clipped so I couldn't click them. The second time, I noticed that of my two choices, one was very expensive, so I really only had one choice, to take a speed boost (or to save my points for the next round). This made me pretty disheartened because it had taken me so many tries just to beat one level.
- "Lite Runner" takes Pacman and adds randomly generated levels and a variety of persistent power-ups acquired after each level. The game is pretty addictive, probably both because it's based on a highly addictive arcade and because it adds a cool power-ups twist to it. On the flip side, the controls got my really frustrated - specifically how you have to time exactly when to press the button to make a turn. IIRC, Pacman is also frustrating in this, and stops if you hit the button prematurely - but why not just buffer the next command and allow me to turn if I pressed the direction within the last fraction of second? :( I didn't notice a lot of actual bugs - the only bug I noticed (that's to me totally a feature!) is that the power-up which nullifies the cost of the next shop actually extends into your next game if you die without completing the next level.
Successful or Incomplete?
1, Success
Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
Yes
Do you consciously consider your game a roguelike/roguelite? (If not, please don't submit your game)
Yes
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Comments
First thought: oh, it's just pacman??
Second thought: oh my god pacman always should have been a roguelike.
Incredibly well done. Couldn't stop playing! :D You totally nailed the implementation.
I appreciate you taking the time to give your feedback!
High scores should be saved between play sessions giving you something to try and beat if you ever tried it again.
It's Pac-Man and a roguelike, and I'm extremely bad at it! Not to say the game is bad, quite the opposite, very fun little premise that's great for fun short bursts.
Thanks for checking it out, glad to hear you got some fun out of it.