This is a really cool concept! The auto-battling element adds an interesting twist, where you have control over the "shape" of the map and where your character stands, but not much else. It's a bit of a double edged sword though, I wish I had a better sense of what each "?" was likely to spawn rather than it being complete luck of the draw. Still, very cool stuff!
rgscherf
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Delightful game! Love the vibe--kudos to your composer. The idea of your super move costing huge amounts of Charge is a nice elegant way to create tension.
Somewhere around level 20 I ran into a power pack that wouldn't despawn when I touched it. Immediately jacked my Power to > 1000, which was great, but the power pack was in a 1-tile hallway on the critical path :( Still, super fun and I'd play again.
Really liked this one. Got huge Zaga-33 vibes from it!
The mechanics mesh together very nicely. I loved the wizard enemies removing walls until I realized they were regenerating health while doing so :D There are also some generous affordances for the lack of a 'wait' key, like the dragon skipping every other turn and the 'dig' spell (which honestly seems to be a double edged sword most of the time!)
Kind of wish spells were more common, they're a really nice way to change up the battlefield.
Again, great work. You totally nailed the Brough elements.
Thanks so much for playing omnihexahedron on stream! I’m absolutely floored that you liked it so much!!
I was worried the game would be too difficult to understand, but you were out there making perfect moves within the first 10 minutes. I really enjoyed your escalating series of “aha.... AHA!” as you figured out new mechanics. I couldn’t have hoped to cause a better reaction :)
You provided me with some good notes; for example items (the purple things that come from chests) need to be way more obvious, and some cube abilities don’t work intuitively.
Thanks again, really enjoyed your stream!
Well this is just incredibly charming. I'm not sure I 100% understand the score/hp(??) grid at the top left, but I love the idea of manipulating it with the arrows in-level. That's a solid enough 7drl concept honestly, even before the delightful theme and character art (those eyes!!), music, background imagery, etc come into play. Great job!
Took me a bit to get a hang of the tactics here (kept trying to divebomb the enemies and my snail would immediately fly off the map haha) but once I did, I played this for far longer than I intended to. It's great fun seeing your lil guys duke it out. I didn't get a great sense of the 'team composition' aspect--I was trying to build a squad of e.g. brigands but they had rotated out of the store by the time I got enough money?
Amazing work overall, love the flying sailship.
I'm completely obsessed with the art in this, like where did we go wrong when we left behind the GB palette!!
Saw in other comments that combat hits are a bit touchy, I definitely echo that BUT the idea is absolutely solid. You can imagine building off the system in any number of ways.
Definitely expand this!!
Wonderful game! The 'settling' step is a great solution for physics-based roguelikes.
Having to settle on the exit tile is a nice touch. Feels like sinking a golf putt :)
I didn't see much point in the enemies telegraphing their moves the turn ahead.... until I started missing shots into narrow spaces! Almost seems like they're acting as a punishment for messing up rather than a proactive element on the map?
Really enjoyable though, and those menus are luxurious for a 7drl :D
Super visceral, love it! You really nailed the 'juice' aspect. It seemed like I needed to go really fast (like run-up from offscreen) to do big damage, or maybe I just didn't understand the combat model?
Either way this is super fun and I can easily see it expanded with more items/enemy types. Keep at it!
A couple entries I enjoyed:
Pancaketheon, which has superlative art supporting a great theme.
Wyrm’s Wrath, which is a fascinating hex-based spin on Snake.
And I might as well throw in a plug for my game omnihexahedron, a 3D roguelike focused on geometry puzzles and build diversity.
Looking forward to the stream!!