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Forest Explorer (dev blog)

A topic by Kirill Diduk created Mar 07, 2021 Views: 264 Replies: 2
Viewing posts 1 to 3
Submitted

Hi everyone,
My name is Kirill. This is my first 7drl challenge. I'm going to create something rather simple since I don't have much experience in roguelikedev/gamedev (at my job I code in Java and C++ 馃檪). In this topic I'm going to post updates (like in a dev blog). It's already 7'th of March, 10:00 AM in my timezone, so I'm going to start coding now 馃檪

The basic idea of my game is to explore randomly generated 2d forests, and fight monsters. Initially the levels are going to consist of 2 types of tiles: a tree tile and a ground tile.  I'm going to use Godot game engine.

Submitted(+1)

Hello everyone!

Let me share what I could do so far. For those who don't like reading, pictures are below. 馃檪

  • A very simple title screen (rather mock-up with some info).
  • Level generation (very simple so far).
  • Camera that (smoothly) follows the character.

Not much, in fact... 馃槦 Things go slower than expected, as usually with software development in general. 馃榾 

Meanwhile I learn Godot engine, with it's bugs 馃檪 Fortunately those bugs are not severe and can be worked around (they are usually known by Godot community). In general Godot is a nice engine, and I would recommend it if someone hesitates (at least for 2D games). That's just my humble opinion 馃槉

For the assets, I use 1-bit pack tileset from KenneyNL (https://kenney.nl/), slightly modifying it step by step. Font is also from KenneyNL.

And here are some screenshots and a GIF.

This is a title screen. Help and Credits menus are still to be done 馃檪

Example of a procedurally generated level (with a player characted in the middle 馃檪).


Another example of a level. 馃檪


And this is a short animation with the player's movements.

Submitted

Hi everyone,

The game is already on itch.io, the link is here: https://kdiduk.itch.io/forest-explorer

I'm going to polish it a bit and submit it to the jam within an hour.

Unfortunately I couldn't finish all the features I planned, so I'm going to mark the game as "Incomplete". 馃槦 However, the game is fully playable.

In short, what I could finish:

  • implement enemies (only skeletons)
  • food (apples) to recover player's HP
  • level discovery (a-la Fog of War)
  • simple HUD (shows player's HP and in-game messages)
  • and some other small things...

I hope you like the game. 馃檪