Александр, только что увидел Вашу ситуацию с возвратами средств на Steam с игрой "Summer Of '58". Решил поддержать, чем могу, как говорится - сразу купил bundle всех игр. Правда, поиграть пока не могу, ибо нет компьютера с Windows (только Linux). Но обязательно поиграю позже. Потратив немного времени и поизучав видео трейлеров, мне и так очевидно, что Ваши игры - действительно стояшие!
Желаю Вам творческих и коммерческих успехов! Вы - талантливый игродел!
Kirill Diduk
Creator of
Recent community posts
Hi everyone,
The game is already on itch.io, the link is here: https://kdiduk.itch.io/forest-explorer
I'm going to polish it a bit and submit it to the jam within an hour.
Unfortunately I couldn't finish all the features I planned, so I'm going to mark the game as "Incomplete". 😟 However, the game is fully playable.
In short, what I could finish:
- implement enemies (only skeletons)
- food (apples) to recover player's HP
- level discovery (a-la Fog of War)
- simple HUD (shows player's HP and in-game messages)
- and some other small things...
I hope you like the game. 🙂
Hello everyone!
Let me share what I could do so far. For those who don't like reading, pictures are below. 🙂
- A very simple title screen (rather mock-up with some info).
- Level generation (very simple so far).
- Camera that (smoothly) follows the character.
Not much, in fact... 😟 Things go slower than expected, as usually with software development in general. 😀
Meanwhile I learn Godot engine, with it's bugs 🙂 Fortunately those bugs are not severe and can be worked around (they are usually known by Godot community). In general Godot is a nice engine, and I would recommend it if someone hesitates (at least for 2D games). That's just my humble opinion 😊
For the assets, I use 1-bit pack tileset from KenneyNL (https://kenney.nl/), slightly modifying it step by step. Font is also from KenneyNL.
And here are some screenshots and a GIF.
This is a title screen. Help and Credits menus are still to be done 🙂
Example of a procedurally generated level (with a player characted in the middle 🙂).
Another example of a level. 🙂
And this is a short animation with the player's movements.
Hi everyone,
My name is Kirill. This is my first 7drl challenge. I'm going to create something rather simple since I don't have much experience in roguelikedev/gamedev (at my job I code in Java and C++ 🙂). In this topic I'm going to post updates (like in a dev blog). It's already 7'th of March, 10:00 AM in my timezone, so I'm going to start coding now 🙂
The basic idea of my game is to explore randomly generated 2d forests, and fight monsters. Initially the levels are going to consist of 2 types of tiles: a tree tile and a ground tile. I'm going to use Godot game engine.