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Orbital Decay devlog

A topic by gridbugs created Mar 07, 2021 Views: 408 Replies: 9
Viewing posts 1 to 10
Submitted

You tape over the flashing warning light. An overheating engine is the least of your worries. Gotta focus.

The space station looms ahead. It's out of fuel, and about to come crashing down to Earth. Unless you get to it first. Special delivery: 1 hydrogen fuel cell with enough juice to kick the station out of this pesky atmosphere and back into space where it belongs.

Back home your buddies are placing bets on whether you'll make it back alive. Last you heard, odds were 5 to 1 against.

"Docking complete," sounds a lifeless mechanical voice. No word yet from the station crew. Comms must be down. Figures. Shouldering your pack containing the fuel cell, you trudge into the airlock. Gotta lug this thing down the five flights of stairs to the fuel bay. Who designed this place?

A dim light flickers on in the airlock revealing words smeared in blood on the opposite door: "DON'T OPEN! DEAD INSIDE!".

Better make those odds 6 to 1...

I'll share links to my blog where I'm writing daily posts tracking my progress.

Submitted (1 edit)

Day 1: Procedural Generation, Rendering, Pretty Menus, End Text

Submitted (1 edit)

Day 2: NPCs, Pathfinding, First Level, Final Level, Projectiles, Destructible Terrain


Submitted

Really interested in this idea, it's coming along great!

Submitted

Day 3: Depressurisation

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Day 4: Upgrades

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Day 5: Weapons


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Day 6: Enemies, Message Log, Space Gradient

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Day 7: Gamepad Support, Audio, Maps, Help Screen, Play Testing


Submitted

Submitted! https://itch.io/jam/7drl-challenge-2021/rate/950628