Thanks so much for playing!
gridbugs
Creator of
Recent community posts
Day 2: https://www.gridbugs.org/7drl2024-day2/
My main focus today was dynamically-generated music. It took much longer than expected but I'm generally happy with the result. There's a song for the main menu and a second song that plays during gameplay. I'm totally new to generative music and composing music in general. The songs that my generator produces are very simple and don't have much structure. Something to explore more after the jam I think.
Trade in your organs for cybernetic enhancements and save the retro future city from corruption. I'm going to attempt to dynamically generate the soundtrack with a software synthesizer library I've been developing. So far I have procgen mostly working and a first pass at a visual aesthetic.
End of day 1 blog post: https://www.gridbugs.org/7drl2024-day1/
End of day 5. Added stats, the passage of time, basic game menus, several loss conditions. https://www.gridbugs.org/7drl2023-day5/
Finally finished working on the procgen system! https://www.gridbugs.org/7drl2023-day4/
I spent today working on more procgen, adding the river to the world and making spaces for settlements to go along the river. I still need to generate the settlements so I probably have another day (hopefully only one more day!) of procgen ahead of me. https://www.gridbugs.org/7drl2023-day3/
End of day 2. Today I focused entirely on high-level procedural generation; getting the shape of the river and location of settlements along the river. Tomorrow I'll be generating the settlements themselves and finer details and integrating the procgen algorithm into the game. https://www.gridbugs.org/7drl2023-day2/
End of day 1. Got boat driving working as well as basic features such as visible area detection, doors, and walking around on the island, and also a subtle mist system. https://www.gridbugs.org/7drl2023-day1/
My game will be called “Boat Journey”. It’s about driving a boat along a river with the goal of reaching the ocean without running out of fuel or otherwise becoming stranded, while picking up passengers who give you additional abilities.
Dev log here: https://www.gridbugs.org/7drl2023-day1/
You tape over the flashing warning light. An overheating engine is the least of your worries. Gotta focus.
The space station looms ahead. It's out of fuel, and about to come crashing down to Earth. Unless you get to it first. Special delivery: 1 hydrogen fuel cell with enough juice to kick the station out of this pesky atmosphere and back into space where it belongs.
Back home your buddies are placing bets on whether you'll make it back alive. Last you heard, odds were 5 to 1 against.
"Docking complete," sounds a lifeless mechanical voice. No word yet from the station crew. Comms must be down. Figures. Shouldering your pack containing the fuel cell, you trudge into the airlock. Gotta lug this thing down the five flights of stairs to the fuel bay. Who designed this place?
A dim light flickers on in the airlock revealing words smeared in blood on the opposite door: "DON'T OPEN! DEAD INSIDE!".
Better make those odds 6 to 1...
I'll share links to my blog where I'm writing daily posts tracking my progress.
Blog is generated with jekyll. For the theme I started with minima and modified it until I was satisfied! Blog source code (and content) is here: https://github.com/stevebob/gridbugs.org