Play game
Battletier Ascend!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Roguelikeness | #62 | 3.674 | 4.500 |
Overall | #73 | 3.266 | 4.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week?
Yes
Is your game a roguelike or a roguelite?
Yes
Leave a comment
Log in with itch.io to leave a comment.
Comments
Wow. That's different. Positively different. I like the turn based, jump'n'run mix with realtime movement! I like the graphics.
The user interface below was overwhelming to me, but I understand time constrains in jam.
Just for the jam I would have like to have more ammo at beginning, so I can test play more.
Even first the game did not feel inviting, after a few minutes I was thrown into it. There is a lot of potential! Still a lot of polish needed: a bit more fluid controls, streamlined interface, balancing of real-time move and turn based jump (I see you trying to make it fluid with the realtime movement).
Congratulations! This game is the most innovative from 12 I played so far!
Thanks for the comments! Yes, we're excited to keep exploring that potential.
Certainly the user interface suffered as we ran out of time.
I'm not sure what you mean by "balancing of real-time move and turn based jump". But I can tell you that one problem is that jumping takes longer than walking, and the game waits for nearby enemies to complete their jumps, which causes stuttering walking. Maybe I need to make them take the same time, but hopefully if it only pauses for visible enemies players will accept the pause
Because there are three types of ammo, how much you will find for your first weapon is quite random, but it only takes a couple minutes to find other weapons and ammo.