Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thanks for the comments! Yes, we're excited to keep exploring that potential.

Certainly the user interface suffered as we ran out of time.

I'm not sure what you mean by "balancing of real-time move and turn based jump". But I can tell you that one problem is that jumping takes longer than walking, and the game waits for nearby enemies to complete their jumps, which causes stuttering walking. Maybe I need to make them take the same time, but hopefully if  it only pauses for visible enemies players will accept the pause

Because there are three types of ammo, how much you will find for your first weapon is quite random, but it only takes a  couple minutes to find other weapons and ammo.