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Kinesis's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Roguelikeness | #112 | 2.887 | 5.000 |
Overall | #156 | 1.732 | 3.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Successful or Incomplete?
Incomplete
Did development of the game take place during the 7DRL Challenge week?
Yes
Is your game a roguelike or a roguelite?
Yes
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Comments
Neat mechanic! Combat was fun and once I realized the direction I needed to pull it became pretty intuitive to cruise around and fire things back at my enemies. I was also a little confused by the chests, but I see your other comment explaining them. Good job!
Ah, thanks! I, er, couldn't find a suitable sprite for a crate, and utterly failed to make my own. I'll try to make a post-jam update, when I gather enough courage to look at my code again. I appreciate the comment!
Very interesting (combat) mechanic & cool minimalistic art style! I liked the particle effects, too. Subtle, but added much to the game. Once I've figured out that your telekinesis powers worked in an area (I could've known that earlier by looking at the circle - entirely my fault), I had a blast. It felt very satisfying to fight the enemies with your powers.
If the chests are supposed to hold loot (I did not find any, maybe in a future update), I would prefer to open them with a simple keystroke. But they were fun to use in fights, too. I liked your entry!
Thanks for the kind words! The chests, currently, have the chance to drop a sword when broken, but I may add more in the future. I'm glad you liked it!