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lunar-wire

369
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A member registered Feb 23, 2014 · View creator page →

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Yes, indeed! We played so many rounds at so many tables and always had fun. It's easily adoptable into many settings and quickly explained to novice players. The inventory management aspect (it being a resource) is very fun. A fresh OSR ruleset you need to check out!

We had a fun evening playing this. Thanks for sharing!

Awesome project! Thanks for sharing it with us.

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First of all thank you for creating DURF! I am pretty new to RPGs in general and I don't get the multiple hit dice concept. Is the score of them combined, or do I check each die score against my wounds? Let's say I have 3 wounds and 2 HD. I roll a 2 on each of them. Do I live, because I rolled combined 4, or do I die? If it's the latter, more hit dice would increase your chances of dying, which would not be a far fetch from what I've read about old school systems (it's part of the fun). Thank you, I hope it's not a too stupid of a question.

Thanks Tomolo! I was considering a mobile port, but I didn't get around making it. I'll let you know for sure :)

I like the idea of permanent stat improvements via collecting items. Very spooky atmosphere. Worthy entry to a Halloween Jam for sure!

This made my life so much easier, thanks!

Good news, I'm still very interested in your project!

Very pleasing sound effects and music! I like the overall game idea and  I can see this working very well on mobile.

I found the controls with the mouse in fullscreen a bit tedious, I would have simply checked if the pointer is left or right of the bird instead of using two different zones, because it involves less mouse movement. That's my only criticism however, cool game!

Sure, I'll check it out first thing tomorrow!

I played all the way to the END! The music is very enjoyable. I beg you to develop it further :)

Cool idea and awesome presentation, like always. Very impressive for <4 hours of dev time!

Really ignited the Portal flame again! Impressive what you managed in such little time, the puzzle designs were very clever. I had trouble with the same puzzle already mentioned in the comments (not the moving cube one), but I had a blast playing up until then! Shame the download only version seemlingly kept some people from trying out your great submission. I don't regret the download!

Thanks for taking the time to check out Knallkrebs! 37 is impressive. I liked Dark World a lot, too!

I love some old school horror! You nailed the aesthetics & the atmoshpere. Introducing the light post mechanics helped to freshen up the experience, nice touch. Absolutely in line with the jam's theme and more than worthy entry! Thanks for sharing.

One minor criticism is the noise post processing FX, which just comes down to personal preference. But this is true for the screen shake in my submission, so I'm guilty of it as well :)

Thanks so much for your feedback and for playing! I'll check out Astro Link first time in the morning, it's before the deadline :)

Very stylish color scheme. I liked the action-stealth aspect to the game and it even had a story. Unlocking the computers granting me more visibility of the maze was a nice touch. I wish I would have had more than just one try before dying, but that's my only criticism. All in all very good entry to the jam, thanks for sharing!

Thanks for checking it out, I liked Mediocre Wizard, too!

Soothing colors and very well presented! The menus felt really alive, big fan of the UI. Instead of mindlessly mashing my mouse, I had to think about my shots, which was a clever touch. All in all a more than worthy entry to the jam. Good job!

Thanks for playing and taking the time to leave feedback. Glad you enjoyed it!

Awesome concept, I love arena/wave based games. New mechanics were introduced one after another and not overwhelming. I usually try to give more feedback, but the game is near perfect.

Once I got the hang of it, it was really fun! Finding a rhythm for the connections felt very satisfying. Simple concept - great execution! I liked your submission a lot, thanks for sharing.

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Clever puzzle designs! The pace in which new mechanics were introduced was very well balanced. Dope music, fitting sound effects and graphics. One of the best entries I have played so far. Nice idea to let players skip puzzles for accessibility. I have no complaints or improvements to offer.

Glad to hear you've enjoyed it! Looks like you've killed the game jam with Connect All The Bots already, but I'll make sure to check it out.

Thanks a lot for your kind words and thank you for playing, fellow arcade game submitter!

Thank you for your feedback! I'm glad you enjoyed my submission.

Thanks for your in depth feedback and for playing! There is room for improvement how the fruit drops are handled, I totally agree. Nothing that can't be expanded post jam!

I've seen two endings so far.

Noo, I failed you master! My high score is 19. Clever take on the puzzle genre. I didn't get it at first, but once I figured it out, I had a blast. The music is super dope! One of my favorite entries I've played so far. Simple, yet addictive game design, coherent visuals - awesome entry.

Really enjoyed the concept and world you've created for Pluggo & Plugga! Player feedback was a bit lacking, a buzz sound for scoring for example, but I really enjoyed navigating those mazes. No way I'll reach a score of 10 like the kings and queens on the leaderboards. Thanks and congrats for submitting!

The game mechanics were pretty interesting! I've never seen combat approached this way and I really enjoyed it! Like others pointed out, the controls rotate with your character, which was disorienting. Would love to see a full game of this, an arena wave based project for example. Congratulations on submitting your first game and I hope you will submit even more in the future!

The game ran fine for me! Cool puzzle mechanics, calm SFX and music, just what I expect from a puzzle game. The levels were cleverly designed and I enjoyed playing through them. The tutorial was a bit intrusive to my viewport, but other than that excellent entry! Thanks for submitting.

Oh yeah, I can definitely see potential in this one! Something like an endless climber... pixel art looks fantastic. Shame you didn't finish it, but that's the way of the game jam sometimes. What's here is more than promising.

Very nice idea, well executed. Cool screen transition with the wave on game over! I liked your entry to the jam and it fit the theme perfectly. Good job!

Unfortunately it didn't work for me. I was looking forward to playing it, maybe you can fix it post jam?

Wow thank you for your kind words! So glad you've enjoyed it. Well, I've seen other hot contenders for winning, but fingers crossed...

78 is off the charts! Congrats!

Thank you for taking the time and leaving feedback! I totally agree, the background is a bit static, it could really use some birds, moving waves... I just didn't get around doing it in time. Maybe for a post jam update :)

Clever pun in the title hooked me instantly! You've managed to build an intriguing and interesting little world! Loved the puzzles and the speed in which new mechanics were introduced. The dialogue and the characters were very funny. Awesome entry!

Funny game with weird dialogue. I chuckled while playing it - and I even got my teddy back! I liked that I had even the option to refuse to go on the quest. Good job!