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Grave Robert

A topic by Second Place Games created Mar 13, 2022 Views: 69
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Submitted

We (Second Place Games - one programmer, one artist) submitted our roguelike "Grave Robert": https://secondplacegames.itch.io/grave-robert-7drl2022

While it isn't complete (submitted as "Incomplete") it's playable and demonstrates the main mechanic: rob graves to collect resources used to raise an undead army. Use your army to fight the cemetery guards. One of my design inspirations was "Rift Wizard," specifically the experience of having a ton of minions swarm an area and destroy your enemies.

I think that the seed of game play shown in the game has promise - I'd be curious to hear what people thought about it, especially any ideas to take the concept further post-contest.

I used Godot to create the game, which I'm still pretty new to. We used the "GoRogue" C# roguelike framework to handle the map, line of sight calculations and some other conveniences. The tilemap in Godot is constructed and rendered dynamically every time an action occurs.  I spent probably too much time building an ASCII text file map loading system and not enough time creating levels!