This was my first 7DRL so I felt compelled to document everything as I went. For each of those days, I extracted a game dev tip to hopefully help myself and others make games quicker and more easily.
You can read the full article, the Twitter thread, or just a quick list of the tips:
- Day 1: Work on the fun and easy stuff first.
- Day 2: Use the tools in front of you.
- Day 3: Pace yourself.
- Day 4: Step back to see the big picture.
- Day 5: Things tend to all come together at once.
- Day 6: Finish early.
- Day 7: Remember the UX.
Oh and you can play the game Witchy on Mac or Windows.