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Life Cyan's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Roguelikeness | #50 | 3.600 | 3.600 |
Overall | #70 | 2.800 | 2.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week?
Yes
Is your game a roguelike?
Yes
Turn-based
Yes
Roguelike Elements
Grid-based, procgen levels, permadeath, fog of war
Screenshots
Yes
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Comments
Definitely one of my favorites of 2023. Finding it very hard to get to much more than level 2 though. Could I get a few clarifications? The player has 4 way movement and guards have 8 way? If you melee a guard but are stuck in a corner with no way out then you are basically cooked? (e.g., no way to push the guard, jump the obstacles etc?) The guard line of sight indicator seems to go through some of the obstacles but the guard still cannot see you -- this is just telling you what the guard could see if the obstacle wasn't there?
Thanks for playing - yes, it’s quite a difficult game! To answer your questions:
Thanks! Will try again with this new knowledge.
Wonderful game! Very difficult but also pretty dang rewarding when you get it right!
Impressive to get story elements into a week long jam with such a neat art style! Overall this was a great game!
Only issue I encountered was a soft lock when an enemy jammed me into a corner and I couldn't move nor could the enemy
Thanks for your comments! We managed to get a lot done because it was a team effort.
The softlock is a known issue - we hope to address that (plus several other remaining issues) in another post-jam update.
Emm my characters are invinsible? I'm playing the web version
Invincible or invisible? Either way that’s definitely not supposed to happen. Please could you tell me what browser you’re using, including the version number?
I know there are some Firefox users who can’t play at all, but this seems to be a different issue which you’re the first person to report. The game works best on Google Chrome in our testing.
The character sprite is transparent, invisible. I'm using google chrome on MacOS, Version 110.0.5481.177 (Official Build) (x86_64)
Thanks for getting back to me - we’ll look into it. Are any other sprites (enemies, walls, decor objects) also invisible, or just the player?
This bug should be fixed in the latest version (v1.2) ─ if the game does still look wrong, please let me know.
Great work! It was nice to have the story framing in a roguelike, and the dialogue flowed really well. Evading the robots added a lot of immediate tactical dimension, although it got really difficult, really fast.
wow. Well done