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A jam submission

Life CyanView game page

A stealth roguelike where you go hunting for encrypted data to find your missing accomplice
Submitted by Andrew Kay, Cyberboy2000, Hekateras, Sizzlefrost, Mobbstar — 1 day, 22 hours before the deadline
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Life Cyan's itch.io page

Results

CriteriaRankScore*Raw Score
Roguelikeness#503.6003.600
Overall#702.8002.800

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Successful or Incomplete?

Success

Did development of the game take place during the 7DRL Challenge week?

Yes

Is your game a roguelike?

Yes

Turn-based

Yes

Roguelike Elements
Grid-based, procgen levels, permadeath, fog of war

Screenshots

Yes

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Comments

Submitted(+2)

Definitely one of my favorites of 2023. Finding it very hard to get to much more than level 2 though. Could I get a few clarifications? The player has 4 way movement and guards have 8 way? If you melee a guard but are stuck in a corner with no way out then you are basically cooked? (e.g., no way to push the guard, jump the obstacles etc?) The guard line of sight indicator  seems to go through some of the obstacles but the guard still cannot see you -- this is just telling you what the guard could see if the obstacle wasn't there?

Developer(+1)

Thanks for playing - yes, it’s quite a difficult game! To answer your questions:

  • The player also has 8-way movement - controls are WASD QEZC. See the itch.io page for full keyboard controls; the next update will also add a settings menu where you can see and change the keybindings, but we’ll wait until the judging for the jam is complete before publishing any new features.
  • Most of the time you can either step around the guard diagonally, or wait for them to wake up and wander off if they don’t see you. Attacking often leaves you in a bad position, and that’s intentional, but there are a few situations where guards totally block you in with no recourse, which we’d like to fix in future updates.
  • Aira (the player character) crouches down to take cover if she is immediately behind an object or a wall, so a guard on the other side of the cover won’t see her even if the tile is in their vision cone. This is communicated to the player through her crouching sprite, but it would be good if we could indicate cover more clearly.
Submitted(+1)

Thanks! Will try again with this new knowledge.

Submitted(+2)

Wonderful game! Very difficult but also pretty dang rewarding when you get it right!
Impressive to get story elements into a week long jam with such a neat art style! Overall this was a great game!

Only issue I encountered was a soft lock when an enemy jammed me into a corner and I couldn't move nor could the enemy

Developer(+1)

Thanks for your comments! We managed to get a lot done because it was a team effort.

The softlock is a known issue - we hope to address that (plus several other remaining issues) in another post-jam update.

Submitted (1 edit)

Emm my characters are invinsible?  I'm playing the web version

Developer

Invincible or invisible? Either way that’s definitely not supposed to happen. Please could you tell me what browser you’re using, including the version number?

I know there are some Firefox users who can’t play at all, but this seems to be a different issue which you’re the first person to report. The game works best on Google Chrome in our testing.

Submitted(+1)

The character sprite is transparent, invisible. I'm using google chrome on MacOS, Version 110.0.5481.177 (Official Build) (x86_64)

Developer

Thanks for getting back to me - we’ll look into it. Are any other sprites (enemies, walls, decor objects) also invisible, or just the player?

Developer

This bug should be fixed in the latest version (v1.2) ─ if the game does still look wrong, please let me know.

Submitted(+2)

Great work! It was nice to have the story framing in a roguelike, and the dialogue flowed really well. Evading the robots added a lot of immediate tactical dimension, although it got really difficult, really fast. 

(+1)

wow. Well done