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Mecha Island's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Roguelikeness | #160 | 2.041 | 2.500 |
Overall | #164 | 1.225 | 1.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Successful or Incomplete?
Incomplete
Did development of the game take place during the 7DRL Challenge week?
Yes
Is your game a roguelike?
Yes
Turn-based
No
Roguelike Elements
It is currently broken (hence the incomplete state), but the island uses the same logic as a procedural dungeon generator to place enemies and a way for the player to walk. We will fix this either today or tomorrow.
Screenshots
Yes
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Comments
Cool concept! I really like the mechs art and the surroundings, some more natural obstacles than white stretched cubes would be nice, maybe rocks for example or some batches of tress? Other than that I see you know whats still missing, like UI, also some healthbars for enemies and means to heal yourself up (or rather - fix yourself up) apart from killing enemies would be nice, its hard not to die on the second enemy depending on how many cannons you spawned with (or so I assume) :D From my personal opinion as well - I would free the camera more - when firing missiles its a little bit annoying that you cant see clearly forward, but semi - top down view with a bit of forward space ahead of you. Also if you want to add gravity to the bullets - add more power to them and try to draw a line while aiming for player to see where his missile will drop! Could be useful and fun mechanic that adds a little bit to mech theme of it - measuring power you need to fire and so on :) Also adding some offset to enemies aim would be nice, as far as I can see, they are too accurate right now, so they have advantage over the player!
I would love to see it finished one day! Good job so far! :)
Thank you very much for the in depth feedback!
I think that once the submission period ends that we will roll out an update that makes this concept complete for what it currently is. We did have some systems in development and simply did not get to the play testing part so this really helps out a lot :D
The island generator has been fixed, there are still some bugs in it when it comes to the reset (completing a level when all enemies are dead or reaching the end room), but the procedurally part is working properly now!