It was a very fun game to play. With a single survivor it was nice to manage with the resources, but I can imagine if you had multiple survivors that it would really challenge the resource management part of this game. I did enjoy the atmosphere of the game a lot and the hard maps were especially fun!
Play game
The Last of Dingus's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #50 | 3.000 | 3.000 |
Roguelikeness | #86 | 3.000 | 3.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Successful or Incomplete?
Did development of the game take place during the 7DRL Challenge week?
Is your game a roguelike?
Turn-based
Roguelike Elements
Game uses permanent deaths and single runs as well as procedurally generated content -> player chooses area he wants to scavenge for resources and all the floors in the building get randomised along with amount and locations of loot and enemies on each floor, so every run is different and player has to learn the mechanics to save his resources and spend them wisely and get better. Turn based mechanics are used in form of picking one of the randomised buffs by player at the end of each completed level, for example -> permanent boost to health or additional resources. I would like to expand on all of those in the future, especially turn based aspect, but during the jam I managed to include only so much of it.
Screenshots
Leave a comment
Log in with itch.io to leave a comment.