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seamless

54
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4
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A member registered Jan 24, 2020 · View creator page →

Creator of

Recent community posts

Thank you for playing!

Thank you for the review.

Thank you for playing!

Whoa, this was cool. I like the sci-fi aspect to the game.

I got confused when I "died" that I wasn't sure why I was teleporting. Took me a while to realize moving is how I get spells. Thank you for making the game.

Nice job! The moves are very interesting.

The art looks great. I like the gameplay. I wished I could use my crab's claws to cut down the spikes since I am not sure how to position a barrel on top of a spike on a barrel higher than I can jump. Cool idea.

I got lost in what to do. After reading the comments, I do think the first level is too hard to learn the controls.

I somehow got the wizard's skeletons to form outside the walls. They might need to "jump over" the wall. I was shocked when I realize I can destroy the bullets, so I spam  the fire button. I didn't move much after that. Interesting game. The art looks good.

I couldn't figure out the controls. I was able to kill one fire dude, but not sure how. If we had our teacher show us how to fight, then send us off to fight the rest later. You can give the player an option to skip the tutorial.

The game screen was small for me, but no one else commented about that so must be my browser. I like the art. The enemies were fun to battle.

Game felt laggy and couldn't get the controls to feel responsive. I decided to run into the darkness and it was hard to see. Maybe there should be more lightning to assist me in seeing my surroundings. Seems it has potential to be a fun game if the game ran more smooth.

Thank you for playing! I appreciate the feedback.

Wow, I really like the art. Cool idea on using the mouse to determine the wind direction.

Thank you for playing!

Yeah, I ran out of time to add more characters without introducing issues. I hope to continue getting better with dialogue system, so I can produce more interactions.

Thank you for playing! Stanley’s parable is a fun game. I can see where I got my influences from.

Yeah, there’s only two, sadly. Thank you for playing!

Thank you for playing! I’m glad you found the secret.

Thank you for playing! I liked how it turned out.

Now that you mentioned it, I could had added controls to navigate between dreams and controlling the sliders. Thank you for playing!

Wow. This was fun to play!

I accidentally kept pressing space to get though the dialogue and got two curses so fast. I had fun thinking up the dialogue. Thank you for playing!

I'm happy you had fun. Thank you for playing!

Nice art style. This was fun.

That was fun. I liked the dialogue. I wonder if the game could give me a hint to the final enemy or "help" the AI to seek me out if it was the last one. Overall the game was cool to see how everything came together.

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Good point. I ran out of time to learn how to implement a leaderboard. Should had thought about adding in coins to pay off the demon  instead.

Um, that was well made! Art and animation was excellent. Just impressive. Good job!

Yeah, I saw another game give an indication about the floor about to be removed. I will keep that in mind for next game. Thanks for playing!

Nice idea. I had fun playing!

Wow! That was impressive and a cool way to take the theme. Art and font match well. I took way too long before I understood the game.

Valid point. I did see others provide indicator. I'll keep that in mind. Thank you for playing!

This was fun. I like the sprites' artwork. I enjoyed playing.

Thank you for playing! I am glad you had fun.

Thank you for playing. Your feedback is appreciated.

Thank you for playing! I’m glad you were able to get into the flow despite no tutorial.

Thank you for playing! I’m glad you enjoy the story line.

Nice, I was really hoping to mass harvest with my mech killing all of the enemies. Glad you prevented me. Fun game!

Clever. Thank you for playing!

Nice job! I like the artwork.