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A member registered Jan 24, 2020 · View creator page →

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I am not sure what happened, but the boar was floating and upside down. I don't think I can absorb it. Maybe I killed it like Aelkirie did. Cool idea to transform into different animals. I was able to remove my mouse transformation.

I am with Aelkirie, I got confused why clicking left mouse button wasn't doing anything. I now realize why. If I had an indication where it will grapple would be nice. Otherwise, let me click left and watch the rope be too short. I will learn better over time if I am allowed to fail.

Nice one. I almost got to be one of 0.01 folks to get up. I like the eyes on the gun. Never can go wrong adding eyes. Good job. You would need to watch players play the game to get a sense of how the physics is working for people.

Very nice! I like the pun used here. If you do decide to expand the game, I wondered if adding power-up to the map would give a risk-rewards for me to try to get them with my limited bullets.

Nice one. I am still getting used to being the weapon. At first, I got confused why I couldn't move. I like the idea of using chest to guide the wizard. I would like to know the range of my attacks if you do expand more on this game.

Yes, this is what I like to look for in game jam. Very interesting idea. The art is great. I don't play much farming games, so I wasn't sure how long to wait before harvesting. I know folks hate tutorials, but I would need one in playing this game. You may want to test with more folks, but I kept finding myself moving my mouse thinking the robot would follow the path to do the action I wanted in that direction. Overall, very cool game.

Nice job for a first game in Godot. Controls were hard for me to use, but reading this is your first time in Godot. Then this is impressive how far you got. Hang in there. Hopefully, doing more game jams, you will improve to be able to finish a game. My game jam entry is really weak compared to yours. Good job in what you did accomplish! I have done several game jam and still haven't finished a full playable game, so keep up the hard work.

Seems interesting, however I wasn't able to see any game to play.

I beat the game. I really like the gameplay and game idea. I got lost the first time playing. I thought I had to go inside the buildings to fix people's internal connection problems. Once I realized those green object are cabinets, then I was able to beat the game. I wondered if you add the green box to the cabinet for those not familiar with what the cabinets look like.

I wasn't sure my mouse left-click worked when doing the connections. A visual underneath showing up even if I haven't moved might had helped with that. However, testing with a wide set of players to see if my suggestions will help or not.

I really like using the car and trying to see if I can destroy anything. Wondered if adding police to arrest players doing so would be a good idea.

Thank you for playing!

Thank you for the review.

Thank you for playing!

Whoa, this was cool. I like the sci-fi aspect to the game.

I got confused when I "died" that I wasn't sure why I was teleporting. Took me a while to realize moving is how I get spells. Thank you for making the game.

Nice job! The moves are very interesting.

The art looks great. I like the gameplay. I wished I could use my crab's claws to cut down the spikes since I am not sure how to position a barrel on top of a spike on a barrel higher than I can jump. Cool idea.

I got lost in what to do. After reading the comments, I do think the first level is too hard to learn the controls.

I somehow got the wizard's skeletons to form outside the walls. They might need to "jump over" the wall. I was shocked when I realize I can destroy the bullets, so I spam  the fire button. I didn't move much after that. Interesting game. The art looks good.

I couldn't figure out the controls. I was able to kill one fire dude, but not sure how. If we had our teacher show us how to fight, then send us off to fight the rest later. You can give the player an option to skip the tutorial.

The game screen was small for me, but no one else commented about that so must be my browser. I like the art. The enemies were fun to battle.

Game felt laggy and couldn't get the controls to feel responsive. I decided to run into the darkness and it was hard to see. Maybe there should be more lightning to assist me in seeing my surroundings. Seems it has potential to be a fun game if the game ran more smooth.

Thank you for playing! I appreciate the feedback.

Wow, I really like the art. Cool idea on using the mouse to determine the wind direction.

Thank you for playing!

Yeah, I ran out of time to add more characters without introducing issues. I hope to continue getting better with dialogue system, so I can produce more interactions.

Thank you for playing! Stanley’s parable is a fun game. I can see where I got my influences from.

Yeah, there’s only two, sadly. Thank you for playing!

Thank you for playing! I’m glad you found the secret.

Thank you for playing! I liked how it turned out.

Now that you mentioned it, I could had added controls to navigate between dreams and controlling the sliders. Thank you for playing!

Wow. This was fun to play!

I accidentally kept pressing space to get though the dialogue and got two curses so fast. I had fun thinking up the dialogue. Thank you for playing!

I'm happy you had fun. Thank you for playing!

Nice art style. This was fun.

That was fun. I liked the dialogue. I wonder if the game could give me a hint to the final enemy or "help" the AI to seek me out if it was the last one. Overall the game was cool to see how everything came together.

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Good point. I ran out of time to learn how to implement a leaderboard. Should had thought about adding in coins to pay off the demon  instead.

Um, that was well made! Art and animation was excellent. Just impressive. Good job!

Yeah, I saw another game give an indication about the floor about to be removed. I will keep that in mind for next game. Thanks for playing!

Nice idea. I had fun playing!

Wow! That was impressive and a cool way to take the theme. Art and font match well. I took way too long before I understood the game.