Love the core mechanic here! It’s simple and inventive and creates a really interesting combat dynamic where you need to sequence combat more than just “get strong.” I like that I never get to think of enemies as just “fodder.” Sometimes I really WANT to find a “9” and sometimes a “9” is scary to me. That’s super cool and intuitive and I’ve never seen anything quite like it.
Game is hard! My best run was level 17. I like that I can revive and keep going, but also it feels a bit random towards the end when numbers get scarce. I may just be bad but my instinct is that skillful play might not have a 100% winrate at that level. No requirement that it NEEDS to but just an observation about how it’s tuned right now.
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