Play game
Civilized Rogues's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #91 | 2.041 | 2.500 |
Roguelikeness | #99 | 2.041 | 2.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week?
Yes
Is your game a roguelike?
Yes
Turn-based
Yes
Roguelike Elements
The game features turns, grids, ascii, combat, permadeath, resources, complexity, and exploration
Screenshots
Yes
Leave a comment
Log in with itch.io to leave a comment.
Comments
Here's a video of my playthrough with some commentary:
Really ambitious project to make multi-unit control/tactics, resource gathering, town leveling, and enemy AI all in one 7drl!
I started to have fun on my 4th or 5th run, but everything before that was dying to random enemies coming from the darkness without warning. Even my final run I died seemingly randomly.
It took me quite a bit to learn the flag system. I'm not sure how much it adds. I wish I could just command my guys where to go.
Your starting vision is quite constrained and it wasn't clear what resources are or how you get them.
The resources spawn randomly so your success feels very determined by whether you get some early production to make an extra scout.
There was a game-breaking UI bug where my moves lagged one turn behind when I clicked it which made me restart.
The verbs like "caravan", "celebrate" were just confusing. I kept forgetting which verb belonged to what type of unit.
Thank you so much for the thorough analysis write-up, and the video. I couldn't hear the sound though?
Your feedback hit a lot of things that I was also concerned about.
I can't reliably reproduce that bug, but I have seen it. Work-around is to stay still for a few turns.Edit: I (think I) fixed this bug in v1.0.2.Thanks again!
Thanks for the thorough response! The game was still fun despite the comments and I could see some strategy and interesting ideas coming out! Like putting my warrior near me could keep me safe at the cost of extra turns for the enemy.
Ah somehow the video has no audio, oops. There was one thing I remember saying, which is that it'd be nice to quickly see the resource collection multipliers for all the unit types at once. You could imagine a matrix where the currencies are the top header, the unit types are rows, and it shows the 1x 1x 3x etc.