Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+1)

Thank you so much for the thorough analysis write-up, and the video. I couldn't hear the sound though?

Your feedback hit a lot of things that I was also concerned about.

  • Dying randomly by one hit -- that's definitely no fun. I thought: At least the game is quick to restart.
  • Commanding only the leader was an early decision I made in hopes to make it feel more roguelike (and to satisfy a Berlin low value factor). If it was just a 4X, and not a 4XRL, I would definitely have you control any unit.
  • The resources don't spawn until the game gets going. I think that means the initial world feels bare, and makes it harder to get started.
  • I can't reliably reproduce that bug, but I have seen it. Work-around is to stay still for a few turns. Edit: I (think I) fixed this bug in v1.0.2.
  • Those verbs are totally confusing! I don't know why I insisted in keeping them there.

Thanks again!

(+1)

Thanks for the thorough response! The game was still fun despite the comments and I could see some strategy and interesting ideas coming out! Like putting my warrior near me could keep me safe at the cost of extra turns for the enemy.


Ah somehow the video has no audio, oops. There was one thing I remember saying, which is that it'd be nice to quickly see the resource collection multipliers for all the unit types at once. You could imagine a matrix where the currencies are the top header, the unit types are rows, and it shows the 1x 1x 3x etc.