Here's a video of my playthrough with some commentary:
Really ambitious project to make multi-unit control/tactics, resource gathering, town leveling, and enemy AI all in one 7drl!
I started to have fun on my 4th or 5th run, but everything before that was dying to random enemies coming from the darkness without warning. Even my final run I died seemingly randomly.
It took me quite a bit to learn the flag system. I'm not sure how much it adds. I wish I could just command my guys where to go.
Your starting vision is quite constrained and it wasn't clear what resources are or how you get them.
The resources spawn randomly so your success feels very determined by whether you get some early production to make an extra scout.
There was a game-breaking UI bug where my moves lagged one turn behind when I clicked it which made me restart.
The verbs like "caravan", "celebrate" were just confusing. I kept forgetting which verb belonged to what type of unit.