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Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week?
Yes
Is your game a roguelike?
Yes
Turn-based
Yes
Meta-Progression
No
Roguelike Elements
Turn-based, Grid-based, Procedural dungeon generation (3D), Item details are unknown until you use it.
Screenshots
Yes
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Comments
This is a brilliant game. Short, simple, and innovative, exactly what I'd like to see in a Jam.

I've never seen someone attempt a truly 3D Grid-based dungeon crawler such as this, and I think you did a fine job of making the controls and enemies intuitive.
Thank you for clearing the game!!!
This is pretty neat! Movement was intuitive and after my first misfire, I understood all of the commands. If this wasn't on a jam timeline, some environmental variation or at least decoration would you keep track of where you are since sketching a map would be tough. I know the timeline, though, so great job all around!
I haven't thought of that ahh rooms would've been much easier to remember if decorations existed!! Thank you for the feedback! I'll definetly keep that in mind on my next games!!
I cannot comprehend the brain power required to make a 3d rogue-like like this, this is so cool!
Thank you!