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PulleyBun

55
Posts
2
Topics
27
Followers
6
Following
A member registered Dec 27, 2018 · View creator page →

Creator of

Recent community posts

I haven't thought of that ahh rooms would've been much easier to remember if decorations existed!! Thank you for the feedback! I'll definetly keep that in mind on my next games!!

Game crashed trying to use the thunder bullet (or else?) and enemies stop spawning after a while

This is really challenging! Various bullets and determining their slots was interesting and fun to use. I also liked how shooting sometimes limits movement. Yet I don't know how to make distance against enemies and keep dying...

I have no evidence but I cleared the game!! It was a bit confusing initially, but I really enjoyed it once I realized my objectives. Drawing a map was an interesting experience (also see a cool map I drew)

I almost had it ahhh

It's really fun!!

Using dice layout and pip placement to combat was tricky yet fun! My only complain is sometimes the angle of the preview does not match with the actual angle (in 2, 3, 6) but it's technically possible to predict that accurately so...

Adding puzzle elements to a Roguelike is a great idea! I hope there will be more games like this.

Thank you!

Thank you!

Thank you!

I don't think my game's cover image explains the game very well, so I'm considering drawing a better one.

Is replacing the cover image allowed?

Thank you! Screen shake is one of the most cost-efficient way to improve game feel in my opinion

It loses the tension once you realize that... I should find a way to make it more skill-based. Thank you for playing!

Thank you!

That's a good idea! Thank you!!

Seems like the movement input is ignored for a short time after kicking. Maybe the problem is related to the animation?

Anyway, I enjoyed spam kicking spiders and the death animation!

Thank you! I really enjoyed your game too!!

This is great!! The gameplay has depths like how enemies move or how you can swing the sword, visuals and sounds are fitting, and swinging the sword around is really satisfying! I hope you can stop players from just clicking enemies to effortlessly kill them and expand the idea. Great work!!

In that case, you can enjoy the explosion endlessly! Should've blocked that to keep things challenging, though... Thank you for playing!!

Thank you!!

Great job! Thank you for playing!!

The lift and smash mechanisms are very creative! Also, I see some interesting interactions... Pushing blocks while holding could make some new puzzles, I think.

80.348! I love the visual! It's very polished. The gameplay concept was nice, but the character movement felt a bit off? I wonder whether the wall jump was intentional, for it added depth to the speedrun but was not consistent.

Planned to automatically adjust offset by tutorial, but time ran out.. Thank you for playing!

I love the bullet-time effect! Being able to choose the angle precisely was quite nice. Audio and screen shake madejust smashing things fun too.

Time Snatcher Handy is a Timestop Bullet-hell Roguelike.

Stop the time to dodge bullets, gather items to get stronger, and escape the Time Museum!

There are currently 48 items and 4 stages, but I hope I can expand it and make it to a full game soon...

Download the demo here!

Ohhhhhhhhhh I haven't thought of non-qwerty layouts! Thank you so much for pointing that out. I'll keep that in mind from now on!

Nice art and idea! Is it an infinite loop or are there other endings?

Fun little puzzle game! I love its simplicity!

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Hi, I used your music on my game! Odd-Eye Reels by PulleyBun (itch.io)

Thank you for making amazing tracks, again!!

Thank you!!

Thanks!

I found a cheese strategy! Would have been better if the difficulty gradually increased.

The game looks really good and is very fun to play, though!


Thank you!

Hi, I used your music on my game! *teleports behind you* by PulleyBun (itch.io)
Thank you for making amazing tracks!!

The platforming feels clean, and the gimmicks around size change are interesting. Nice game!

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Glad you enjoyed it! And thank you for the feedback - yes, it would be better with ctrl+z...

Also, cool snowflake! Great job!!

Tip: You're slower in the browser! Consider downloading the game instead.

Also, nice visual! Though I couldn't figure out warm/cold conditions, it was simple and fun to play.


Do I need to climb there? Should I collect more snowballs?

That's an interesting mechanic, but I'm stuck... How do I clear the second stage?

It was nice! I like how snowballs have multiple purposes.