Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

FroguelikeView game page

Roguelike, submission to 7DRL Challenge 2025
Submitted by Elfino48 — 4 hours, 39 minutes before the deadline
Rated by 2 people so far
Add to collection

Play game

Froguelike's itch.io page

Rate this game

In order to rate this submission you must be logged into itch.io and have submitted your own entry. Anyone with an account can leave a comment.

Successful or Incomplete?

Incomplete

Did development of the game take place during the 7DRL Challenge week?

Yes

Is your game a roguelike?

Yes

Turn-based

Yes

Meta-Progression

No

Roguelike Elements
Procedurally generated levels, items placement generation

Screenshots

Yes

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

This game looks great. I think you guys have real talent. I hope to see it finished some day

Submitted(+1)

As someone who has been making games for years, I must say WOW at how well you guys have done for a first game! My first games were bad enough that I've hidden them away from the light of day... but despite the incompleteness of this one I see so much style here. Really loved the pixel art and the little cauldron guy was the bestest lil guy (kinda reminds me of chester from Don't Starve), music was nice too (though end of the loop is too obvious). If you guys wanna keep going with dev (and I recommend you do cause its an awesome hobby), try cutting down the scope of your next project. The beginner attitude is to want to make the next open world roguelike with crafting and 60 million other mechanics... Instead boil your ideas down to one core game loop and try to execute that core loop as well as you can. Polish it to perfection with animations and sounds and music and playtesting. You'll get better over time then go and make the next big indie blowup game. Best of luck guys, and keep at it!

Developer(+1)

Thanks, I appreciate your feedback!
Yeah, true, we were too ambitious and didn't have a good plan at the beginning, but we're still excited by all the experience we've gained and ready to keep working on the game after the jam.

Developer

It was a hard 7 days of development. Due to lack of experience (first attempts in game development) we spent a lot of time working on a basic systems. The level generator was rewritten, I think, 3 or 4 times xD, so we didn't even finish half of the game we wanted to submit. Current functionality includes moving around procedurally generated levels, turn-based fights with monsters (but the main character doesn't have health), looting, and making some potions with a cauldron (but no use for potions). We really want to make a great game, finish it after the game jam and release it.