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MrCheeseAndPie

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A member registered Jul 23, 2020 · View creator page →

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Oh hey! Your game was also so cool, thanks for playing!

Opening cutscene was *chef's kiss*. Wow this was a really cool take on the whole survivor's style game. The idea of playing the horde of enemies is something I haven't seen. This game was also really polished especially for a jam game (the colour palette is really striking)! I think with a little balancing, you guys could publish this if you wanted!

This reminds me of that plane game everyone used to play on their phones where you have to try to manage lots of little trajectories to avoid collisions. It creates a solid gameplay loop of teetering along the edge of disaster which really matches the theme. There's also something about 3d games retro-ised into pixel art that is soo charming, it's well done here. Cool game guys and I really loved how the cars absolutely explode on contact, it had me chuckling xD

This was a fun little game and the retro music really added to the vibe. Add some little sound effects on mining the different stones and it'll get even more satisfying! Also probably want to add some walls to the sides of the map to prevent falling out. BUT I don't know how you did it but I LOVE the dithering on the lights. Looks similar to the lighting in animal well and I could never figure out how it was done. It's a really cool effect, great stuff!

This was such a simple concept but my god the rocket jumping was soo fun to speed through the levels! Also the way the dude's hat kept flipping had me chuckling. Great job guys!

Simple game but some of the higher levels really get you thinking. With some polish, this could be a solid puzzle game! Also the music gives me pikmin x pokemon mystery dungeon vibes in the best possible way, great work!

Really quite impressive you guys put together a deckbuilder game for the jam, that's a lot of work. Seems like there's so much build variety here with all the different status effects. With some polish, I can see this being a fully published game, great job!

Ok sure the game can be laggy or whatever (insert obvious criticism you already know about). BUT I really wanna say, for all the RTS and tactics games I've played and made, I've never seen or thought of a control scheme as simple as draw a unit's path to command them. I particularly like how you can't re-command a unit until it gets where it was going. For that alone this is easily the most innovative game I've seen in the jam and you've got gears turning in my head now... Good work, and if it sparks your interest, keep working on this game. You've got a solid foundation!

Hahaha the theming was too real, even funny for a non-American (my condolences) xD. Snake is always a classic game so its hard to fail that formula but I liked the powerups and extra bits of polish you've included (particles and animations, good colour palette) and the opening cutscene really pushed home the theming you were going for and set the scene well. Good stuff guys!

Oooh you guys made a fossil digging game as well! There was something really satisfying in my monkey brain about cleaning up all the little fossils with crisp sound effects. Consider adding a random amount of dirt splotches to each fossil to make people really have to double check they've cleaned it all (I just got into the rhythm of finding 3 and onto the next). Also minor complaint but make the 2d background slightly lower opacity or just create more contrast between it and the fossil in the foreground. Fun little game, great job guys :))

Hahaha what a concept. Some really solid visual effects on display. I really liked the polish on the particles, the white flashing when hit and the diegetic lighting around the house. Also the intro and ending cutscenes were a nice touch. Who woulda known caretaking was such a hard job xD

This game was funnn. The quirky pixel art characters, a solid little game loop, and the chill music and the alchemist with the sunnies while he slowly poisons people was soo good xD. The volatility mechanic really hammers the theme home. And the different customer traits and potential for new ingredients gives the game room for expansion if you are interested in working on it further. Great job!

Loved the aesthetic. The undertale-esque voices with the dialogue boxes, the chill music, and I particularly liked the font you used for the text. Nice job on putting a trailer together as well!

Visual and audio style is neat. The chunky synth-ey audio effects and the scan lines shader really reminded me of inscryption. Gameplay-wise it took me a bit to realise that the heart, bread, and sword icons in the top were even clickable buttons. Possibly make those interactable ones be front and centre while leaving the countdown ones in the top. Simple but neat game with style, good stuff!

Haha glad you enjoyed! And I'm happy I could make it compelling enough without a reliance on combat systems

Ooh some interesting ideas to consider, the evolution one is one I hadn't even really thought of... Glad you enjoyed!

Appreciate the feedback. I figured that the sheer number of creature collectors that focus on copying pokemon's combat system was reason enough for this to be standout for the theme but I see where you're coming from. Glad you enjoyed my pokemon nostalgia train xD

haha it fits with the theme of the jam... its deeeeefinitely intentional

Thanks for playing!

Haha you made a loootta money, thanks for playing xD

I did notice that one, didn't have time to fix it unfortunately. Glad you enjoyed tho :))

Awesome game guys, when they pulled a gun on him I had a good chuckle xD

It should be illegal to make a game with this much charm. I love all the little details from the minimalist artstyle with that scrolling yellow background shader, to the wealth of particle effects, to the pencil animation. Make more stuff pls

There is something in my monkey brain that got hooked on "big number gets bigger" for longer than I care to admit. 

Cutesy art and honestly really love the title you guys chose for the game!

Creative take on the theme, awesome stuff!

I really liked the polish in the game, the swivel of the character when moving, the chill music to jam out with, and the buzzing electric line when building. One minor gripe I had was how it seems your block pieces randomise each time you return to checkpoint which is good and bad in that it forces you to take a different approach each restart. Overall cool game!

Cool core concept and while the puzzles were easy as others have said, I think you nailed the progression across the game - slowly teaching a concept before expanding it. Well done

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Thank you for sticking with the game all the way through! Yep it definitely needs tweaking with controls or better easing into it though. Since you got all the puzzles, which ones took you the longest? (Just curious)

Thanks for playing! Yea the spacebar control was a remnant from me messing with controls, didn't even cross my mind it would get mixed up with the standard jumping button, good spotting.

The backseat designer in me might reccommend using a focus. So A and D move the focus left and right between the different shapes, and W and S shift the size. Not 100% sure the best solution, it just took some getting used to, cool game regardless.

I stand by my belief that fishing minigames are the best minigames, but you've made me now want scaling minigames included as well in other games xD

It still amazes me that people can still come up with new tetris-like games, this is genius! The minimalist design, crisp sound, and steadily growing art piece makes this quite a zen experience. Well done!

It's a fun concept and the polish in this game is really solid. I would probably just tweak the controls a bit, but it's neat!

I have never frogged so hard for my life

I like the idea of uncovering secret messages in plain sight and after a point you can almost see where the gaps are going to be before you see the spaces just by inferring the next words. Interesting!

This was a devilishly smart idea. It definitely took me a second to understand how it all worked but if you spaced out some of the progression a bit more, it'd be a hit!

The vibes of this game were impeccable, make me an eldritch moon demon anyday! The  opening shots, the dithering effects, wave shaders, crunchy slam sounds, and foreboding music really shows off some artistry. Love to see more from you guys.

Loved the feeling of piloting a unstoppable living war machine hehe

This game oozes charm! It was a little thing but the little "ribbit"s were such a funny little addition xD