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MrCheeseAndPie

25
Posts
33
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3
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A member registered Jul 23, 2020 · View creator page →

Creator of

Recent community posts

It should be illegal to make a game with this much charm. I love all the little details from the minimalist artstyle with that scrolling yellow background shader, to the wealth of particle effects, to the pencil animation. Make more stuff pls

There is something in my monkey brain that got hooked on "big number gets bigger" for longer than I care to admit. 

Cutesy art and honestly really love the title you guys chose for the game!

Creative take on the theme, awesome stuff!

I really liked the polish in the game, the swivel of the character when moving, the chill music to jam out with, and the buzzing electric line when building. One minor gripe I had was how it seems your block pieces randomise each time you return to checkpoint which is good and bad in that it forces you to take a different approach each restart. Overall cool game!

Cool core concept and while the puzzles were easy as others have said, I think you nailed the progression across the game - slowly teaching a concept before expanding it. Well done

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Thank you for sticking with the game all the way through! Yep it definitely needs tweaking with controls or better easing into it though. Since you got all the puzzles, which ones took you the longest? (Just curious)

Thanks for playing! Yea the spacebar control was a remnant from me messing with controls, didn't even cross my mind it would get mixed up with the standard jumping button, good spotting.

The backseat designer in me might reccommend using a focus. So A and D move the focus left and right between the different shapes, and W and S shift the size. Not 100% sure the best solution, it just took some getting used to, cool game regardless.

I stand by my belief that fishing minigames are the best minigames, but you've made me now want scaling minigames included as well in other games xD

It still amazes me that people can still come up with new tetris-like games, this is genius! The minimalist design, crisp sound, and steadily growing art piece makes this quite a zen experience. Well done!

It's a fun concept and the polish in this game is really solid. I would probably just tweak the controls a bit, but it's neat!

I have never frogged so hard for my life

I like the idea of uncovering secret messages in plain sight and after a point you can almost see where the gaps are going to be before you see the spaces just by inferring the next words. Interesting!

This was a devilishly smart idea. It definitely took me a second to understand how it all worked but if you spaced out some of the progression a bit more, it'd be a hit!

The vibes of this game were impeccable, make me an eldritch moon demon anyday! The  opening shots, the dithering effects, wave shaders, crunchy slam sounds, and foreboding music really shows off some artistry. Love to see more from you guys.

Loved the feeling of piloting a unstoppable living war machine hehe

This game oozes charm! It was a little thing but the little "ribbit"s were such a funny little addition xD

Really loving the polish and slick minimalist design!

Thanks for giving it a go, its a puzzle game about playing pieces of music hidden in each room to unlock secrets. It's vagueness is partly to encourage experimentation and exploration but it definitely needs more tweaking to get the open-endedness just right.

Appreciate the feedback, the progression of the puzzles definitely needed a bit more testing to gradually ease the player in. Curious to see if anyone solves the mouse puzzle. Thanks for playing!

I appreciate it chief :))

Just checked out your game too, looks great! And Goblins are the best obviously ;))

Love it, now I want to see a full game like this :))

CAN'T MOVE ONWARDS?
There was a bug that stopped the level from ending that I didn't catch in the last submit I did ):
I'll fix it post jam, or if you are super curious I've uploaded the fix on my page.