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A jam submission

KargoView game page

2D cave-flyer with a focus on puzzle elements
Submitted by LiberaByte — 4 hours, 21 minutes before the deadline
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Kargo's itch.io page

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Comments

Submitted

This game is a lot of fun, just a little unforgiving when you boost too much because sometimes the turningspeed is just way to slow for breaking so you have to dodge walls, but then you just get faster and faster until you eventually hit a wall.
In the first levels that kind of panicmode gameplay is super exciting because there is still enough room to correct your mistakes, but when the tunnels get to narrow the only possibility is to fly super slowly and every little mistake kills you.
Maybe a little less thruster power so you don't make mistakes that often or a faster turning speed so you can better correct you mistakes might be a way to solve these problems.

Anyways, I really enjoyed the first few levels, so thank you for this experience! :)

Submitted

Especially enjoy the *soft* pixel art here, clean and full of personality! I yearned for a way to brake when i overshot things but perhaps being able to do so would've taken away from the game's intent of having me better wrap my mind around the single-thruster physics.

Didn't get a chance to try in co-op which looks great!