Play game
Xenotypical's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #692 | 2.309 | 4.000 |
Presentation | #739 | 2.117 | 3.667 |
Overall | #753 | 1.989 | 3.444 |
Gameplay | #801 | 1.540 | 2.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What do you like about your game?
The concept, but in practice I like the aesthetics/cartoony art, it's not something I've done before!
Leave a comment
Log in with itch.io to leave a comment.
Comments
The art is very unique. However when I see the screenshots you have vs what I saw in game, I get the feeling the NPCs weren’t all supposed to be solid black and faceless? Maybe it was an issue on my end.
However reading how you intended the controls to work, I think that’s very creative and once you get used to the mouse movement, it works just fine!
Oh no D:
The npcs definitely aren't meant to be like that. Sounds like default shader params which i probably should have initialized to something.
Thanks for the kind words c:
the controls were a bit odd, but I really liked the surrealist art style.
Thanks! The controls were a tough one, because the original vision required being able to change your expression on the fly, in response to NPCs you interact with. So it needed to be something you can control at the same time as movement, hence the QWOP-y controls on the keyboard, and movement all on the mouse :)