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UzumakiOut

29
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1
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A member registered Feb 28, 2024 · View creator page →

Creator of

Recent community posts

This game looks like how my leg feels when it falls asleep.

Very surreal.

The main menu was all last second running after I got off work before the jam ended, so it’s one of the things I really wished I allocated better time to work with.

There’s a few bugs I found myself. In addition to the occasional error on death, there’s also a bug when you pause the game causing items to keep spawning forever. I’m currently working on a fully finished version of the game with an actual tutorial stage, right now if you go to the “help” page in the main menu it describes the mechanics. Honestly, I’m not a fan of this because it doesn’t encourage players to learn the game as they play.

A few of the planned features include telegraphing when enemies spawn and what to use, right now they just follow cooldowns with variations based on difficulty.

This is really well done! I love the way the characters look and how they walk!

I’m a sucker for roguelikes. I really wanna see this get expanded into something bigger!

The warping building section was definitely VERY challenging!

this is a very difficulty game and it is very addictive!

I feel that this could have been expanded on more, especially with how cool of concept that you have on display.

The art is very unique. However when I see the screenshots you have vs what I saw in game, I get the feeling the NPCs weren’t all supposed to be solid black and faceless? Maybe it was an issue on my end.

However reading how you intended the controls to work, I think that’s very creative and once you get used to the mouse movement, it works just fine!

I liked how your teammates moved with you, though for me they ended up getting stuck in a line to my left.

The gravity mechanics were really well done and I didn’t feel disoriented from that, but the inverting camera and controls added what I feel is a cheap challenge. However, I’m not opposed to the idea, I just think that it could have been implemented in a way that didn’t feel so jarring.

This makes me think that if you took this concept and instead of circuitry it was code, you could make a game for children about the basics of programming. Also the prerendered backgrounds were very interesting to look at!

Unfortunately there is not pack file, so I couldn’t run it. I definitely wanted to give it a shot though!

Insanely goated and addictive! Like at first I was like “what is this” and then after a few minutes dinking around I really enjoyed this!

This is very good and clean. With your art style and how you presented this, I think if you added some more zones and some boss fights this could be a very fast paced RoR1 style game.

And I cannot stress this enough, I see what you did there with the chromatic aberration thing!

This definitely feels like one of those projects where you were experimenting with a very interesting concept, unfortunately I had a repeated bug where after dying I would fall through the map when the map reset :(

This is definitely a strange concept lol. I can see how this could be expanded into an insane tactical game though!

I had a hard time telling where I was at or if I was moving sometimes, however the puzzle mechanic was very well done.

Aesthetically it’s very cool, however I feel that it needed more explanation on what I needed to do while playing.

In my design documents I had planned on including a co-op scoring system that tracked the mouse actions separately from the arrow keys! So while it’s not in the game, it was definitely an idea that was on the table! :)

It was a very enjoyable game, the art was really well done. Definitely scared the crap out of me, and on replay it gave me something to think about.

Definitely had me curling my toes, didn’t expect that to happen. Overall really liked the atmosphere, very stressful!

Genuinely a great game! Music is good, gameplay is very interesting. My favorite is when the colors change!

This is a really good start to something awesome! Expanding the mutations, meta progression, enemy types, and procedural layouts could make this into a really fun game to just kill some time with!

Also I like the way it looks. 5/5 on the art direction!

I couldn’t tell if I was crashing when I did specific actions or it just exited the window. However the game looks very cute!

Definitely needed some more time to cook, I feel like this has some potential to be expanded upon!

I’m still trying to figure out what was the easter egg

Everything looks pretty good, just wish there was more to upgrade!

Godot, I’ve heard a lot of good things. Also I’m coming from Unreal and Game Maker. My friends wanted to make games with me, but they didn’t want to commit to something like UE which has it’s own baggage, Godot is open source, and people are really hyping it up. I’m really excited to be learning a lot of new things.