Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

SPLICE CORE (Jam Build)View game page

A space folding puzzle game. Submission to Acerola Jam 0
Submitted by Quintin — 14 hours, 41 minutes before the deadline
Add to collection

Play game

SPLICE CORE (Jam Build)'s itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#14.7504.750
Overall#14.6764.676
Judge's Choice#2n/an/a
Originality#154.6394.639
Presentation#304.6394.639

Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • Not sure how "aberrant" it is, but if you used a better font for the hints or just included them in a "how to play" ui, tripled the level count, and put it on steam for 5 bucks... I would buy it and tell other people to do the same.
  • Loved this as a polished puzzle game!
  • Very awesome concept, very tactile. I think the pacing is a BIT rough and could do better in terms of teaching some intuitive, but this bangs. I kind wish there was a reset puzzle or like a pull feature tho. Awesome awesome job.

What do you like about your game?
I'm very happy with the puzzles I came up with!

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 4 to 1 of 24 · Previous page · First page
(1 edit) (+1)

I wasn't part of the jam but I had to check it out since I had also made a space folding puzzle game and this didn't disappoint.

You move around the boxes and can fold anything between them. This limits the ability in a good way and the puzzles make you see each level in a new way.

The folding has the right amount of screenshake and is very satisfying. The jam was solo AFAIK and it's very impressive what you've managed to do in terms of visuals, audio and game feel. In particular the BGM was very relaxing.

I'd like to see different types of folding(ex: vertical). Also, since you have to move around boxes to make the circuits. I imagine it could be tedious to move stuff to make a long folding line. A way of bypassing that would be to have boxes that can connect regardless of distance(ex: boxes with the following property: if two boxes are in same row or column, they connect regardless of distance).

There have been a few other games utilizing space folding as a mechanic. If you plan on expanding this further you can look at them(or mine lol) for ideas. 
Overall , great job!

Developer(+2)

Hi, thanks for playing. Glad you enjoyed it. I was originally going to have vertical folding too, just kind of started designing levels before my code supported it lol. Also that's a good thought about really long circuits, I'll definitely keep that in mind for when I eventually develop the game further (I would love to).

P.S. I tried out your game and it's quite fun! I love the way you show the limit of where you can compress (the darkening + soft shadows).

(+1)

Thanks for playing. I totally understand. I also originally made compress(space) for a jam(LD54) and couldn't vertical folding and other cool stuff due to time constraints. I'd definitely like to play a more fleshed out version of yours.
The fold preview took some time to get right. People had complained that it was hard to know which parts were foldable before so it's good to know that it's currently working.

Submitted(+1)

It's a fantastic entry! I'm glad I sticked to the game because it has very clever puzzles, although the difficulty curve is a bit high (would love a bit more early levels).
But the solutions to the puzzles are very satisfying and the game feels very good to play.

One very small nitpick is that the character feels very slow. Let me move faster ! There is a bit of a buffer when inputting that is a bit aggravating and would love for it to be faster or instant. Because on some levels like the last 2 it gets a bit boring to waddle around!

Otherwise perfect stuff !

Submitted(+1)

Your game is so polished!! The SPLICE animation is so CHONKY, the SFX crisp, and I love the 3s .gif that communicates the main mechanic so clearly. I also admire that your puzzles were tightly constructed but forgiving about exact positioning and placement. 

If you have the passion, energy, and time for it, definitely consider releasing a longer game – I know I and many of my puzzly friends would love it. There are so many interesting twists you could take and the puzzliness ceiling is so high!!

Developer(+1)

Thanks for playing, I'm glad you liked it! I would love to develop this game further, I've got so many more ideas for it that I didn't have time for during the jam. It was so fun to work on too. I'll probably release a longer version sooner or later.

Submitted(+1)

Very nice, I enjoyed my time and the puzzles were well-designed. I liked how immediately clear the "problem" of each level was for most of them. Wish Z would also undo (and arrows would also move), otherwise you're forced to use both hands when you really didn't have to. The folding effect is super cool. Good job!

Developer(+1)

Very much agreed on the controls thing. Also thanks for playing!

Viewing comments 4 to 1 of 24 · Previous page · First page