Thanks for playing, I'm happy you enjoyed! I saw this bug happen once on someone else's machine, and I could never reproduce it. I was kind of baffled to be honest. Do you have any idea what you did to make this happen?
Quintin
Creator of
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The delay between failing and hearing them run up to you is a great touch. It got me every single time. Also I'm very bad at this game. Someone else mentioned this already, but I would love to see the game show me exactly what I got wrong, I think that way I might have actually improved. Otherwise no complaints, it was fun. Nice job!
Hi, thanks for playing. Glad you enjoyed it. I was originally going to have vertical folding too, just kind of started designing levels before my code supported it lol. Also that's a good thought about really long circuits, I'll definitely keep that in mind for when I eventually develop the game further (I would love to).
P.S. I tried out your game and it's quite fun! I love the way you show the limit of where you can compress (the darkening + soft shadows).
Very enjoyable. I found myself thinking very carefully and planning things out. Good difficulty level in my opinion. Also feels like a full game! My nitpicks pretty much come down to some issues with clarity (pits/walls, turn sequence, long diagonals, as others have already stated). Quality of life suggestion: When I try to drag a piece onto a square that's already occupied, swap those pieces positions, or swap the already placed piece into your reserve if you just dragged the new piece out of your reserve.