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L'Hôtel Bizarre's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #302 | 3.538 | 4.333 |
Originality | #382 | 3.266 | 4.000 |
Overall | #383 | 3.175 | 3.889 |
Gameplay | #441 | 2.722 | 3.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What do you like about your game?
The vibe of the game is cool
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Comments
An interesting concept, and definitely a pretty looking game.
Not sure if it’s because I’m terrible at management games, but I feel like it takes ages to save up for new rooms and other higher value items. Even if it doesn’t get snowballing that slow (for a more robust player probably), I think it still plays rather slow due to how long most actions take, as opposed to more traditional, isometric management games. The elevator in particular feels like it was designed to drive the player mad, seeing how long one takes to get from floor to floor, and how often they’ll need to get there.
Also I was not fond of the game seemingly trying to gaslight me with beds disappearing out of existence all of a sudden, making the visitors very upset through no fault of my own. It’s especially puzzling since the game tells you the furniture can move around, but nothing about it disappearing outright, so it really made me second-guess if I gave a bed-less room to a visitor by mistake. I think making the beds end up somewhere else in the hotel instead would have been much less punishing, and it wouldn’t feel unfair being taxed 40c for a random encounter. When I realized the swish noises were actually being made by rats stealing my beds, it made me even more frustrated really.
All in all it’s still a nice prototype - based on the in-game week I played before it started getting boring with no new things really happening. I think increasing the pace would have made it more fun to play - having the player in a hectic rush to solve problems all around the hotel, then getting a moment of rest before starting a new day. The computer also could use some streamlining, maybe making it a tablet so you don’t have to embark on a journey to your room to keep tabs on things. I still played a whole week so clearly I was having fun.
The walking sound and throwing out trash sound hit a bit too hard:) pretty cozy game, played for a while. Great job!
Ended up playing it for like 40 minutes (4-5 in-game days) Pretty robust immersive sim controller, although I wish there was a more organic tutorial, explaining the "🐭 Meter". Interesting choice to make the player physically walk every customer into their rooms and... rats being able to steal entire beds 😄 All in all pretty fun. General polish would definitely improve the game, like ambience, fonts, less claustrophobic (idk if it's just me haha), tweaked item placement (currently the reticle disappears when cursor isn't looking directly on the ground, I prefer it would just max out)
I might've kept playing the game if it had a save system and some tangible end goal set from the beginning
Hi everyone, if you're planning to play the game I'd advise you to install the version on the itch.io page and not the one in the "Downloads" category (it's very buggy). I've released an update that fixes most of the bugs and makes the game a lot more fun!
Very nice game, I enjoyed it a lot! I'm thankful for the Linux build.
Here are some issues I had : pressing escape while on the computer is broken. Could not find out how to paint a room walls or choose a room color. Rodents going over traps that looked like they should work (the mechanism was still there). Customers saying "nice [thing] color" when the thing was not their preferred color. A lot of visible edges on walls, probably bad alignment in models. A graphic issue with ghost (probably due to depth sorting and transparency, see screenshot). I think the "main menu" button on the pause menu is broken. A way to see the controls after the intro would be nice.
Thank you so much for taking the time to play the game! Thanks also for pointing out the bugs, I've fixed them in a new version!