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World Engine's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #242 | 3.600 | 3.600 |
Overall | #399 | 3.133 | 3.133 |
Gameplay | #409 | 2.800 | 2.800 |
Presentation | #491 | 3.000 | 3.000 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What do you like about your game?
It's got good bones. Sliding tiles around feels slick.
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Comments
The resources coming in from the sides in a kind of queue system is a really great idea. However, the instructions were a bit unclear. Clicking an empty tile didn't create a drill, but pressing Space did - little things like that... I think it would've been better given the instructions incrementally as the player is playing, instead of trying to explain everything at once as half the screen is taken up my instructional text.
Still, I enjoyed playing it and is a great twist on the whole defence style game - good job!
Ya, the UI/UX is pretty poor.
You have to click a tile and then click the drill tower button. I suppose now that you mention it, it isn't super obvious that it's a button and not just a text box. It used to just be "build drill" and then I crammed some rules text into it.
Pressing space is unintentional. I was using it for development and then never removed it. A side effect is that the drill button makes the cannon button appear and pressing space does not so if you never click the button, you can never make cannons.
better than expected
Very cool spin on tower defense
i have no idea what just happened but it says i've won.
having player place towers on a grid and point them in 4 directions while ghosts can move freely feels kinda janky.
nice game overall
You win when you kill the boss.
When I loaded the game I had to adjust the page size so the outer content of the game was visible, just letting you know. Really cool though, I like the sprites and it feels like this concept could be expanded and made really interesting!
Ya, you gotta play on full screen. Thanks! I'm reasonably happy with how the sprites came out. Glad to see it's not just me that sees some potential in this concept.