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bobby popcorn

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A member registered May 23, 2022 · View creator page →

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pretty basic, very nice to control

I think it would be nice if the lava started rising after the player makes their first move, since I needed some time to find the character on the screen when the level started

I also read in the other comment that the score is based on time, I think it would be cool if the game had a leaderboard that would be sorted ascending and just stored the players’ times

those are nitpicks though, this is a very nice game, good job!

nice,

simple, as others stated, pretty similar to doodle jump,

one thing I noticed is that you always jump so high that the platform you jumped from ends up in lava and you can’t land on it anymore, so it does not really make a difference if a platform is breakable or not

it’s a good game, would be nice if it got more difficult over time

good job!

it’s a bit frustrating that you can get hit by a random cannon that just entered screen space out of the blue.

other than that, it is a very nice platformer, albeit a pretty basic one

very nice job still!

i feel like instant game over is a bit of a harsh penalty for getting a jump wrong. other than that the game is simple and I believe it’s everything it ever wanted to be. pretty nice to play for a while, too bad there are no sounds

well done!

very well polished

the art style is super cool - very nice use of colours and very fluid character animation! the platforming is also pretty solid, one of the best games here I’ve played so far!

good job!!

a cool game to chill and kill some time, I’m not sure the theme is particularly strong here tho

cheers!

a shame really that there is no “originality” stat in rating because a top-down platformer would get a 5 from me on that front

simple yet enjoyable, good job!

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nice and simple platformer, very cool!

I like the level transition effect

a nice and simple game, looking very nice

the detection of whether you jumped on top or got hit by an eye is a little funky at times, but when it works it’s pretty enjoyable

I haven’t submitted my highest score because pressing ‘J’ when typing out your name at the end restarts the game :(

glad you enjoyed the game! thank you for the kind words!!

yeah, I think we could make a post-jam update and spend a little more time balancing the game out/adding some more variety to the content. I am a little dissatisfied with how few level segments I managed to get in there, but such is the way of jams xd

Cheers!

I think there is a bug where the controls don’t work after you die once and then restart the game.

I’m not sure I understand the game too well, I was kinda confused when collecting the yellow thing teleported me back to the beginning.

grappling is a cool thing. it feels kinda funky but I had to implement grappling mechanic in my game too (it also didn’t turn out perfect xd) and I know it’s a pretty tricky thing to do.

good job!

hey yo,

interesting, I haven’t seen that glitch happen myself, but given the quality of jam code it’s very much possible

yeah, I’m actually eager to experiment a little bit with mouse aiming once I have some free time on my hands, sounds like it might be a game changer indeed

thank you for playing!!

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pretty cool,

too bad you can just win the game by standing in place and that jumping is just kinda there, without any real purpose,

I read in the other comment that you were celebrating father’s Day with your dad, hope that went nice!!

good job delivering a game!

EDIT: i love the fact that you published the source code

super fun, I like how game has you switching between mouse and keyboard to kinda mechanically show it’s different to be a human and worm lol

cool game, good job!

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very cool, one problem I have is that diagonal movement is not parallel to the walls, which is a bit unsatisfying to me xd

nice game!

oh man, gnomed again

very simple, but the snowball progression feels oddly satisfying in this one!

good work!!

oh shoot, I haven’t even thought about mouse aiming, interesting suggestion, thank you!

and thank you for playing!

this is great!

probably one of the best I’ve played so far, the theme is very well implemented

good job!

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hey, thank you for playing!

you are probably right, holding down a key and pressing a key that normally does something else is not very intuitive unfortunately, especially when the keys are so close to each other

glad you found the tutorial useful!

wow dude, it’s as if you stole my diary just to write a comment praising all the little details I wanted someone to notice xd

I am very very glad you enjoyed the game and thank you very very much for playing!!

sure thing!

oh, it’s Godot, right? for a project like this I think setting stretch mode to “viewport” in the project settings should be enough

thank you for playing, glad you liked the game!

yeah, I wasn’t really satisfied with the lack of music as well, but neither of us on the team is a musician unfortunately

if we get around to making a post-jam update, we will definitely have to revisit the controls

cheers

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okay so this game was also submitted to Micro Jam 020, where the theme was “Time”, that makes a little bit more sense

cool game, very nice graphics, very well polished, too bad you don’t play against an opponent

thank you for playing!

yeah, the limbs actually vary in stats, the original plan was to have a level with predefined enemies, so then you would encounter enemies with progressively stronger limbs as you go

however, we settled for a wave mode and instead made the enemies spawn at random

the controls scheme could use a rework too, I agree fully

good work on your first published game!

there is an interesting premise here. when I saw the intro I thought this was gonna be a story driven game on a timer and hence I had low expectations, so I gotta say I was pleasantly surprised that the decaying aspect requires strategy rather than speed

however, the scale of the world together with the speed of the character seemed to kinda artificially stretch the play time

anyway, again, nice work

cheers

very simple, I absolutely love the graphics, I don't think it fits the theme too well but it's a fun little game

well done!

the game doesn't scale to fullscreen very well, it stays at a fixed resolution but you can see the planet still going around outside the view

it's a nice concept with a gamejam-quality execution

cheers

lookin' rather experimental - very nice and very green

the FPS mechanics are very basic here I'd say, still very nice tho

the movement here is pretty interesting, not what I expected, but welcome. too bad you cannot easily aim to move diagonally

good work anyways!

I like how my eyes and brain were decaying while playing this, an interesting interpretation of the theme

I absolutely love this

reminds me of my days as a monk

I would love to see it finished!

can't wait to see it then

the looks and sounds of this game are fantastic, the sound of collecting a gem almost sounds like it's a part of the background music!

the gameplay is not that thrilling, I was a bit disappointed to see nothing happened when I collected all the gems, but it's pretty relaxing I'd say

too bad there is no web build so the game does not get much attention

good job!

very nice concept, nice execution, had fun with it, graphics look kinda confused

a very nice concept,

I like the fact that the game makes you plan ahead, however I found it a bit frustrating that there is no way of knowing that some plants will be staying there longer than the others and I had to restart a couple of times because of that

the second half of the game is prone to sequence breaking I'm afraid (or at least I think so, I passed a few of the later levels with some seeds still left, and I passed level 7 without ever going to the right side), however, I don't really imagine the horror of designing puzzles for a jam game, and I gotta say, the first half is very solid

good job on this one!

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very simple and very wide, it's hard to tell what's going on since everything is pretty small on the screen

the alien hitboxes are bigger than the aliens themselves so I found myself walking offscreen most of the time trying to avoid them

I see that this is your first game published to itch ever so 🎉 congratulations 🎉 !
(not to be rude but you might wanna research the topic of "Cameras And Viewports" in GameMaker's manual)

cheers

I can't believe Dave's decayed,

nice game but as someone else mentioned - the camera shake is insane

I don't think I understand what's going on exactly: when the camera shakes you lose more health, but why does it shake tho?

nice game still 

nice, definitely has some cruelty squad vibe to it 

yeah, the sounds didn't receive as much care as they should have

the controls are this way because we more or less knew what mechanics we want in the game, but we had no idea how to make intuitive controls for them

make it a minus 2 stars and I will implement RKO just for you in a post jam update (please don't do that actually, I wouldn't handle the pressure)

thank you very much for playing and the feedback!!