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EriCrafty

21
Posts
2
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16
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A member registered Apr 20, 2019 · View creator page →

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That was quite fun. I found the platforms appearing and disappearing to be a little awkward but it had an interesting bit of strategy to it. The speed mechanic is cool but I think it would be more fun if it ramped up the speed to be even faster. Pretty cool game!

This is amazing. The visual style blew me away and it's pretty fun. Unfortunately I got softlocked in two different rooms (in the downloaded version), probably due to the guys who shoot goop sending me into the ground or something. Either way this is sooo good, that last room was tense! Great work!

I was confused as to how I was winning (or losing) but this seems quite interesting and is an interesting, creative spin on the genre! Good job!

Insanely creative game. I found it pretty annoying trying to jump up on something while trying to click the check box, but overall this is awesome. I didn't see the bridge in the description so I pasted in a random image lol

It was pretty fun once I got a hang of things, but the beginning parts are really brutal when you're sitting around not knowing what works. The game loop is really addictive. You've definitely got something here, I think it just needs a bit of extra polish.

The red ant and the up beats to throw you off are a nice addition to keep it fresh. Good interesting spin on the rhythm game genre!

I suck at puzzle games lol but super high quality game, good job!

I finished the game! I had to use the walkthrough a few times, in my opinion there's a decent number of clarity issues ingame but it was pretty fun nonetheless.

Positives:

I like the voxel art style, it's pretty cute. The sound and general atmosphere is nice. I really liked the letter puzzles, those were really clever and felt good to complete. The ending is pretty interesting.

Negatives:

I think it's ok to not specify which bathroom to go to, but to do so at the start of the game is a bit jarring. When the game tells you to go to a specific locker, I was never able to figure out which one at first (why is the first locker the last one in the back?) I do like the puzzle with the scale, but it wasn't clear to me that it was actually a drawing of a scale so I had to look at the guide. I know one person says what the default password is but I think it could have been more clear that the librarian is using that password.

Even though it's a puzzle game where you have to figure stuff out, I think it's important to make some things more obvious for the player to be on the right track. I don't mean to rag on you or diminish what you've accomplished, I just think it's important to keep this game design stuff in mind. I also don't play these kinds of games too often so it could also partially be a skill issue.

Pretty fun/funny concept! It was a little stressful how slow some of the weapons are and how defenseless you feel... Maybe some attack knockback would be nice. I like the sprites.

I'm sorry, I only played up to the bathroom stalls because I didn't know what to do... I also got stuck on the toilet for like a minute before figuring out you have to interact with the toilet paper to get up. The environment and characters seem pretty well designed though. I also like the sound design and music.

This is super neat but it's really difficult to tell in-game what effect the matches have on your environment, or even what consequences those changes have. Really cool and interesting though.

How did you come up with this... This is really so cool. I had to stop at the spheres because I wasn't sure how to proceed (and got motion sick lol) but I would love to see this developed further!

Short but pretty fun! The art is really nice and I actually really like the little music loop. The Dream Peeker thing is pretty cool, I hope you do more with it in the future!

This is pretty fun! I LOVE the aesthetic of this game! The character is really cute! I think with a bit more visual clarity and some more gameplay content / polish, it would be crazy good.

Wow this is beautiful... I really like that it didn't go in a direction I thought it was going! Cool aesthetic too!

When I loaded the game I had to adjust the page size so the outer content of the game was visible, just letting you know. Really cool though, I like the sprites and it feels like this concept could be expanded and made really interesting!

I was a bit scared it was just Tetris, but I like the unique mechanics, pretty fun!

Interesting froggy game, I want to let you know on Firefox at least, the command to close the tab is Ctrl + W, so I did that a few times before realizing.

Fun game, I like what you did with the mechanics! I like the character, he's a funny little guy. The beginning was a little tough though, I didn't realize you can double jump for a bit.

Good stuff! The mechanics were pretty well utilized and I liked the boss fight. Also a pretty funny game, great job.

Holy moly that was wild, great job!