Play Peace of junk
Aberrant Labyrinth's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #627 | 2.534 | 3.400 |
Gameplay | #658 | 2.087 | 2.800 |
Overall | #681 | 2.286 | 3.067 |
Originality | #711 | 2.236 | 3.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What do you like about your game?
The fact that it's my first game, and it inspired me to expand on it
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Comments
I like the model of the first monster quite a bit. I think the first part of the game is okay - it's balanced well between sprit and run but it is wholly too long (3 full sprint cycles). I'm not sure if your moon is supposed to be purple or the asset went missing, I actually thought it was a distant light.
The labyrinth was much less playable for me and I unfortunately couldn't find the win condition. I had trouble understanding the voice modulated message (closed captioning would be nice, if you wanted to keep the aesthetic). It was pretty much game over if I encountered the small ghost, which was inevitable throughout, especially because its attacks disabled the ability to use my light, and it was just faster than me even with sprint, to deplete my sanity nearly instantly. Just kind of balance fixes.
The navigability in the darkness was a problem for me personally, as navigating in the dark, being punished for using my flashlight, whilst being chased was not a great gameplay experience.
nevertheless, congrats on the release!
Thank you for giving it time I appreciate your review, I will be working on fixing everything next time I work on this game
It would be nice to have the possibility to restart from a checkpoint. Running away from the grandpa at the beginning gets quite stale rather quickly :) I like the sound design!
Thank you for your feedback! I will keep that in mind when I make my next game
I'm personally not a fan of the "dodge the Monster" kind of horror game but the graphics are good! although some work might need to be done on whatever the heck the creature is; you can literally push past it, touching it, and still survive.
Thak you so much, I appreciate it!
as for the monster ... ah well I haven't had enough time to build a proper mechanic, but he's a specter that follows the player and whispers to them draining their sanity, which is the bar to the bottom of the screen and if the players sanity is lost they lose, too basic but I haven't had the time to make it clear this one is on me.