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I like the model of the first monster quite a bit. I think the first part of the game is okay - it's balanced well between sprit and run but it is wholly too long (3 full sprint cycles). I'm not sure if your moon is supposed to be purple or the asset went missing, I actually thought it was a distant light. 

The labyrinth was much less playable for me and I unfortunately couldn't find the win condition. I had trouble understanding the voice modulated message (closed captioning would be nice, if you wanted to keep the aesthetic). It was pretty much game over if I encountered the small ghost, which was inevitable throughout, especially because its attacks disabled the ability to use my light, and it was just faster than me even with sprint, to deplete my sanity nearly instantly. Just kind of balance fixes.

The navigability in the darkness was a problem for me personally, as navigating in the dark, being punished for using my flashlight, whilst being chased was not a great gameplay experience.

nevertheless, congrats on the release!

Thank you for giving it time I appreciate your review, I will be working on fixing everything next time I work on this game