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Lord Drageon

17
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2
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7
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A member registered Jul 12, 2022 · View creator page →

Creator of

Recent community posts

ok this is beautiful and i need to make something like it now

i'm willing to bet you didnt make it to the community section

a downwards dash would be a good idea- while the gravity thing is intentional, i've gotten a lot of feedback that agrees with the fact that its annoyinger once you've defeated enemies and are waiting to get to the floor.

you're probably seeing my terible code relating to making grounded enemies stay grounded, because i know for a fact i ensured that your gravity doesnt affect others.

i see that point, maybe i'll add a keybind that highlights enemies momentarily if there are any(and increases downwards vel if not)

invetory sorting is a very high priority, and i get the hunger drain might need to be increased- i just dont want to increase it too much because it can be annoying

its low agency, yeah- though just being transformed fully wont reduce it below 5%. death does reduce agency slightly, so if your agency's already at 5%....

Known Issues:

-the tiny tadpole enemy can sometimes spawn in walls. this can make ta room unbeatable
-saving is currently all whack.

this game is a lot of fun, with good mechanics and systems.
I usually don't enjoy overworld turn battle sims(preferring turnless/realtime combat styles) but you made it (relatively) easy to deal with!

the transformation system is really well built too, especially the spreading mechanic.

Alas, that i would build a game like this, but my games just progress in scope absurdly- damn scope creep!

quick question- did you use a drunken walk with occasional flood fill algorithm for generation? if not, what did you use? it generates very interesting corridors.

it would have been cooler to fight on more equal ground; i.e. the horses trying to kick YOU out the windows too.

plus the horses attacks seem to be faster and/or have more range than your own, which can be annoying.

it is possible to run away after you are all KO'd. the game is otherwise good.

I'm sorry i could not handle the camera sensitvity

thanks, to be honest i had like no time to work on the project which is why it was so limited

A hgame so good iuyt shofuld be ilgel

it is ilgiel

AMD Ryzen 5 4500U with Radeon Graphics            2.38 GHz(are these the specs you wanted?)

built in resolution, 1920x1080

and it feels like i'm walking through molasses on High. on low it feels playable, but slow. it feels like a good game with solid concepts, but it's not something everyone can play due to its requirements.

a good game, not that I'm a big fan of the turn-based video game rpg. still, the story was good!

requires a very high level of gpu(cpu?) driver- may be problematic to playtesters with low-end PCs

love the concept and the scan mechanism, but you can't leave the first level without the game freezing for me

i thought that since having a menu with a play button is usual, not having a play button would be aberrant in some manner.