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uncorp's itch.io pageWhat do you like about your game?
Learnt a lot, and pushed my self
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What do you like about your game?
Learnt a lot, and pushed my self
Log in with itch.io to leave a comment.
Comments
Oh man, I've been playing around with raylib the past few months and I can truly appreciate the work it takes to make a game like this one you did. I'm not there yet, but I will be one day, hopefully! Now, something I like about the game is that since it's an idle game I literally just left it there running and went to play other games from the game jam and when I came back, I got the max house ending. I also got the "die by stability" ending previously, didn't got the remaining ending, I'm assuming it's die by money? My main critique though would be that there isn't a lot of depth to it, I'm not sure there is a best strategy or combination of mods, the amount of stability they got from each mod seemed to be random everytime I got a new subject so I was just getting each mod at least once and then picking combinations I thought would look cool on my aberration, hahaha. But at the same time that's kinda the point of idle games, right? It shouldn't require a lot from the player. Anyway, for a game jam game I love what you did, you went full programmer nerd mode and I completely love it! Good job!
Thanks, gl with raylib. The gameplay is very minimal (definitely lacking) but I'm glad you liked it
I guess this is a minimal "cookie clicker-like" on the terminal.
I'm not sure there's much to it other than [mod], [mod], [mod], [new subject], [mod], [mod], [mod], [new subject], [upgrade home], ...
I bet it was interesting for learning purposes, but there's not much reason for writing it in pure C.
The ascii art looks great. I ran it on https://github.com/Swordfish90/cool-retro-term :)
Thanks, I definitely lack gameplay. I wanted to capture the full retro experience, including the development that's why I used C89. It looks nice on that terminal
This game feels like it was meant for me. I have literally hundreds of hours in other ascii art incremental games and with a bit more content this could fit right in with them. I really appreciate the medium and doing everything in C without a game engine. Great work!
Ty
So, apparently the compiler didn't link the libraries correctly, so if you just download the executable and don't have the dependencies installed it won't run. I didn't realize this because coincidentally all the machines in which I tested had pdcurses or ncurses installed. Anyway.
For linux install ncurses/pdcurses with your distro package manager.
For windows installing pdcurses is not so easy, usually you would need to download the pdcurses source code and compile it. If you want you can do that but it would be almost as much work as building the game from source. For that reason I've compiled pdcurses for windows myself and posted it along side the executables in the releases in github. You need to download the libpdcurses.dll, you could put it either in C:\Windows\system32 or in a folder you choose but add the folder to the PATH env variable.
After that you can run the game
https://github.com/Santi24Yt/uncorp/releases/tag/v1