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A jam submission

Spiritwood HarvestersView game page

Make 10 loaves of bread with the help of the villagers. Be careful, there are aberrations.
Submitted by Zizaco (@zizacoMakesGame) — 1 day, 11 hours before the deadline
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Spiritwood Harvesters's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#204.2574.257
Overall#454.1814.181
Presentation#594.4864.486
Originality#1833.8003.800

Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What do you like about your game?
The chill and relaxed gameplay, along with the "satisfying" sense of progression. Also, that I pushed myself out of my comfort zone (pixel-art)

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Comments

Viewing comments 27 to 8 of 27 · Next page · Last page
Submitted

Really cool game! Wasn't sold at first but ended up playing the whole game in one go! Love the way you integrated the aberration theme into a chill farming game. Only feedback I have would be maybe to add a little more difficulty overall since right now it's pretty easy to get rid of the aberrations, and secondly some really minor visibility stuff where sometimes despite the fading of environment objects, some characters/items can still be occluded by the scenery.
Overall great job!

Submitted

👏 congrats for your game! You chanted to create a chill game and I think you succeed in such task. The game feel also very complite. I feel that there is a little lack of feedback when your friends seems to need help (ie: when you're focussed on other task, I think a little icon saying that you need to help someone might be appreciated.)

Submitted(+1)

Neat little game, At some point I kinda forgot I was here to rate stuff and just kept playing it :D

Submitted

I dig the art style a lot, could be neat to see it expanded upon.
If you make a post jam version I'd suggest adding a leveling system that decreases harvest time and adds a vacuum pickup range.

Submitted(+1)

The game is well polished and charming. I love the art. This builder is really relaxing for sure. Can you lose if all the inhabitants are "stunned"? Nice entry!

Developer(+1)

Thanks for playing!

In my one-page GDD, I wrote that you lose if all the villagers are stunned. However, I didn't have the time to implement that. My idea was that all the aberrations would come after you, and the screen would fade to black. I may add that after the jam, tough. :)

(+1)

This game was so much fun, and kept me going until the end. I liked how you can keep playing even after hitting your goal. The gameplay and system was easy to understand. The aberrations were great and would be great if on a harder level they could cause more damage, maybe take out some of your facilities. An amazing job!

Submitted(+1)

I really like the look and sound of this game, definitely feels very cozy so nice work on that! I like how the aberrations add a twist to the standard city-builder gameplay. Maybe they could add more mayhem to the gameplay (destroying buildings/stealing resources), but this was a very complete game for a game jam. Nice work! :)

Submitted(+1)

HI, really cool idle game, I found myself playing it more than I really needed to (currently it's 2am for me). This shows what a good job you did during development. As you said in the description, the sense of progression is really satisfying, and it keeps pushing the player to play more and more. The graphics remind me a lot of Cult of the Lamb, which is great, and the sound design is really well done! Overall a solid idle game, you should think about developing it further in the future, it had me really engaged!

Well done again and good luck with the jam, cheers <333

Submitted(+1)

I’m in love with the game. It was relaxing and beautiful. I played in Safari, which worked well with only minor lags after the population grew. It was easy to get into the process, but it became impossible to stop until the objective was completed. The game leaves a distinctive and pleasant aftertaste. And if there were a second level, I would definitely play. But it is already splendid how much you achieved in the scope of the jam!

Submitted(+1)

omg, this was lovely! after going through a string of horror and action games (not to diss on them, they were all really good xd), nothing like chilling out in a resource gathering game with a podcast open and taking in the cozy vibes of it all, really great stuff! as you said, the progression in this game is so satisfying!!! i loved seeing what sort of resource or potential building gets revealed to me after unlocking each tile, theres a sense of curiosity and excitement that comes from it! it was really nicely paced too, didn't feel like i was getting things too fast but also didn't feel like a grind! the aberration identification aspect of it was also nice, it was pretty fun to frantically chase down an disguised aberration when you catch their transformation from the corner of your eye, very fun stuff!

the presentation really ties the comfy atmosphere together! the use of cool colors for the environment and the creatures set in the chill tone immediately! the blend of 2D and 3D assets worked really well here, with both assets individually looking really nice as well as complimenting each other well! the BGM provided a soothing and relaxing melody to listen to while playing around + the sound effects all gave really nice feedback!

overall, very comfy game to go through, i thoroughly enjoyed it! i could see this idea getting expanded with different biomes and resources to explore with the goal of creating different food to eat! great work!

Submitted(+1)

Lovely chill game! Loved the sprites and sounds, sadly you can't eat said bread!


Submitted(+1)

Really enjoyed that - was really addictive gameplay and very well implemented. I spent far too long playing this! lol


Did win in the end - but it was a little confusing about getting close to the aliens in order to find the aberrations. I just waited for them to go in attack mode and then go them (wasn't sure that was the correct way or not...). Also, when making the bread, it wasn't clear that you didn't have enough wheat - the text was really transparent so you could hardly see the message.

Those are minor things though, I really enjoyed playing this and it's a great game.. very addictive to play! Great job...

Developer

Thanks for playing, Ian! I'm glad you enjoyed it.

Indeed, that's the correct way to find which of them are aberrations in disguise.
Thanks for the feedback on the wheat text, I'll make it more readable after the jam.

Submitted

I like the art and sense of progression via land unlocking.  I like the detail of all the different villager varieties.  If I was to change one thing it would be what Hopeful Undertone already said.   Good work :)

Submitted(+1)

I liked this one a lot, the little guys have their bread! 

Tying the exploration to the resources was a smart idea, immediately makes exploration feel more interesting as you have some agency on what gets unlocked, even if you don't know what'll be, but that makes it even more fun if a new resource is found, a nice gameplay loop.

The art is nice and the blend of 2D and 3D feels cohesive. The aberration part might be the weakest in the sense that most of the time I ignored it and focused on unlocking new areas, maybe some penalty for letting the aberrations attack the little guys could give it more impact in the game. 

and a very small nitpick I think the resources could be available to pick up a tad faster, since we see them hit the floor but then have to wait a sec more for the character to pick it up, might feel a bit better if it gets picked as soon as it looks like it can be picked. 

Developer

"the little guys have their bread!" ^^

Thanks for the feedback. Noted! I should improve the collection of resources. There's a short timer before the resources are "available to pick up", and I should make it shorter or remove the timer entirely.

Thanks for playing

Submitted(+1)

really fun game, usually im not one for cosy games, but this one had me hooked,i needed to get that bread

fanatstic stuff really, you understood the most addicting part of these games, and really elevated it

the lil fellas and the art in general is really cohesive

Submitted(+1)

Aw this was so sweet. You were very successful at creating a cozy game with beautiful art and I love the pacing with the progression here. The aberrations are a nice twist and the whole thing feels like a complete experience so kudos to you. I could play this for hours.

The villagers are absolutely adorable and it made me feel bad when I accidentally hit them haha

Submitted(+1)

Amidst all the horror games of this jam this was really a treat to play all the way through! The level of polish is quite amazing, from the very clean 3d models to the details in the UI, everything just looks like a commercial game already. The gameplay, albeit simple, was still very addictive and I really felt a sense of progression as I was unlocking block after block. Having NPCs sometimes turn into enemies was a great twist on the idle genre and it tied perfectly with the theme.  Great choice of music as well. Overall one of my favorite entries in this jam, awesome job!

Developer

Thanks Gad! I'm glad you enjoyed it ^^

Submitted(+1)

I do not like clicker/automation games. I like this game. Very cute, very simple! No bugs no fuss, just walk around and grab things while watching your little buddies do the same, then when you least expect it... SPLAT! Great sound design, maybe the resource graphics/icons could be a little bigger?

Submitted(+1)

Incredible take on clickers with resource management! Beautiful aesthetics nicely complement great feeling about this game. I would really love to play it more and to see where it could expand.

Submitted(+1)

Simply addictive, easy to understand and play I got into it super fast,  love all the sound design it is very cute!

Developer

Thanks! : )

Viewing comments 27 to 8 of 27 · Next page · Last page