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Awake Sleep's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #819 | 1.500 | 2.250 |
Presentation | #826 | 1.667 | 2.500 |
Originality | #847 | 1.667 | 2.500 |
Overall | #847 | 1.611 | 2.417 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What do you like about your game?
That it plays :)
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Comments
congrats on getting a project out there. Combat all works as intended and you can reach the end so thats already a step in the right direction .
The main things are things you are already aware of (flags to force people to engage in combat, more variety in gameplay between modes)
grats on the release
beat it!![](https://img.itch.zone/aW1nLzE1NTM5MDY4LnBuZw==/original/brMSa9.png)
My computer thinks this is a virus for some reason. I am not able to play it :(
Maybe a little too easy, but not bad at all! Like you mentioned in the description, the camera is a bit weird at times, but it really wasn't a problem. I think the difference between the awake and sleeping modes could have been bigger somehow - the way it is, their gameplay is essentially the same. On the other hand, I could see it working as an auxiliary mechanic in a game like this, if the other mechanics were a bit stronger or more interesting.
Still, good work!
Thanks for the feedback!
I strongly agree on there not being a lot of difference between the awake and sleeping modes. I had an idea of you being placed a bit away from the body, and having a enemy spawn on the normal body to guard it from you to make recovery a bit harder, but there should probably be more to it still (like more types of enemies maybe).
An idea I had to up the difficulty was to have barriers that required you to kill all enemies to progress, but I didn't have time to implement it, nor was I sure that it was the right option. But it would hinder the player from just running to the end, as I did during testing.
And thanks again for the comment. It's really appreciated <3