Play game
Awake Sleep's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #819 | 1.500 | 2.250 |
Presentation | #826 | 1.667 | 2.500 |
Originality | #847 | 1.667 | 2.500 |
Overall | #847 | 1.611 | 2.417 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What do you like about your game?
That it plays :)
Leave a comment
Log in with itch.io to leave a comment.
Comments
congrats on getting a project out there. Combat all works as intended and you can reach the end so thats already a step in the right direction .
The main things are things you are already aware of (flags to force people to engage in combat, more variety in gameplay between modes)
grats on the release
beat it!
My computer thinks this is a virus for some reason. I am not able to play it :(
Maybe a little too easy, but not bad at all! Like you mentioned in the description, the camera is a bit weird at times, but it really wasn't a problem. I think the difference between the awake and sleeping modes could have been bigger somehow - the way it is, their gameplay is essentially the same. On the other hand, I could see it working as an auxiliary mechanic in a game like this, if the other mechanics were a bit stronger or more interesting.
Still, good work!
Thanks for the feedback!
I strongly agree on there not being a lot of difference between the awake and sleeping modes. I had an idea of you being placed a bit away from the body, and having a enemy spawn on the normal body to guard it from you to make recovery a bit harder, but there should probably be more to it still (like more types of enemies maybe).
An idea I had to up the difficulty was to have barriers that required you to kill all enemies to progress, but I didn't have time to implement it, nor was I sure that it was the right option. But it would hinder the player from just running to the end, as I did during testing.
And thanks again for the comment. It's really appreciated <3