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A jam submission

Reverse MetroidVaniaView game page

Submitted by Dubbep — 3 hours, 48 minutes before the deadline
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Reverse MetroidVania's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#4132.7782.778
Originality#5032.8892.889
Overall#5612.7042.704
Presentation#6642.4442.444

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What do you like about your game?
I really enjoyed programming the character controller and creating the game world.

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Comments

Submitted

Pretty cool game, but I kinda got stuck in the minigames. Good job!

Submitted

Hi, just finished checking out your game. As you someone else pointed out, some extra feedback/communication to the player in regards of its abilities was needed in order to make it more intuitive and enjoyable. I had the same problem tho, a lot of people got stuck in my minigame because I had no time to polish it as much as I wanted and give some needed extra feedback. Apart from that, really cool game, I'd love to see it with full graphics implemented. 

Good luck with it and nice job! <333

Submitted

Quite a nice movement system!

Submitted

Interesting idea, but menu and controls are somewhat confusing and it would be nice to have a "you are here" indicator on the map. But nice work, well done. :)

Also, nice to see someone else also submitting a metroidvania game to this jam. :)

Submitted

Heyy, a fellow metroidvania entry!

I succeeded putting back the first orb (in the right), but couldn't find a way to go to the others
I guess it has to do with the abilities (sticking to walls etc), but I tried reading the controls and using the abilities, and couldn't find how to do it sadly

Would also appreciate more air control

Nice little game tho!

Developer (1 edit)

Yeah I didn't have time to create graphics or visual demonstrations of the main abilities.  If you put the black orb back then it likely removed your ability to do the wall stick which had no demonstration or mandatory use case in the process of reaching its location.  I assume that means it was never used and then when it became necessary you no longer had it and didn't realize. This would definitely be confusing.  Absolutely a fault in the games communication of its mechanics and premise. Super interesting feedback! Thanks!

Submitted

Nice game and the simplistic graphics look good as well. But at the beginning I didn't have much idea where to go.