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A member registered Oct 18, 2020 · View creator page →

Creator of

Recent community posts

When you die from having your mind too tired, there's a typo on ground* in the end message

The sound design is incredible

I think the game overall needs more guidance though

Hey, can you enable the fullscreen button in the settings of your itch game page?

Hey, I got the true ending on the first play, but if you want to play again without restarting the game, it stays you have to open the box when you're in your room the first time, and you're soft locked

Score: 55250!
Try to beat me >:D

Score aside, the aesthetics of the game are nice, music & sfx too, but main menu music isn't looping

Thank you for playing!!

Yeah they do!
But honestly, they probably need some balancing haha

And thanks!! Definitely would like to expand more on the concept

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For the shop, you can buy items that unlock more slots!

And my bad for the leaderboard, you can probably just rebind the key in the settings or ctrl+v your name directly in

Glad you still enjoyed!

For the locked items, you can unlock them with items that say "+1 shop inventory slot" (or something like that)

And glad you enjoyed!!

Definitely was on our list, but the deadline was a bit too close sadly

And thanks!

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Thanks!!
I wonder the cursor bug is because of the change I did after the previous jam (probably tbh)

I think there was a button to unlock the cursor, but it doesn't seem I wrote it

Also, webgl is known for cursor locking issues, so if you want to finish, you might want to play on windows

I'll take a look at it, thanks!

Thank you for playing!

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Glad you liked it!

For the transparency part, my bad, I didn't think about the shopping part at all haha

For the items, there are 3 types of items generated:
- Those neutral (for example that gives you more money for a certain type of customers, and less for another)
- Those that make the game easier overall (makes it harder to get excellent, or to earn money, but easier to hit great notes for example)
- Those that make the game harder overall (gives you more money, but notes get harder to hit)

So the goal is that:
- if you think it's too easy, you can increase the difficulty to get more money
- if it's to hard and are missing too many notes, you can make it easier by decreasing the difficulty and get more money that way
- if the difficulty is good for you, you can try to optimize your earnings with neutral items

Talking about customization, if you download the game, you can actually change the musics and make your own map by modifying the jsons in the save folder (somewhere in %appdata)

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If you think it's blending with the background, there's an option in the menu to make it darker, and hence, solving that issue for you :)

And glad you liked the game!

Wanted to do that, but realized it was tricky since if you assign "Space" for example, the text can easily go out of the QTE
But yeah, would be ideal

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For the shop, some items give you access to these locked shop item slots :)

Space also works for hitting keys

And yeah, was thinking about reducing the amount of levels, but tbh when I play, I feel like it's closer to 5 than 10 for some reason haha

Thanks for the feedback about the yellow and orange guys in particular too

You can always press space Space for hitting the notes haha
Mostly just added A in the first place in the center of QTEs, for gamepad potentially, but didn't have much time, and it looked worse without it (Space not fitting)

And thanks for the feedback!

Thanks!!

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Haven't played it enough, but the gameplay is promising and I'm sure people who like strategy are gonna love it

The difficulty did seem a bit hard at first, not everything was understandable right away since there is no tutorial, and I think the start of the game could benefit from it not being random

Also, the volume gets reset between each round, which wasn't really good for my ears haha

The art is really nice, music is fitting, and the game is fun overall :)

Felt a bit like "walk simulator" at one point (for the froggo puzzle), and the camera seems to be your enemy, but it's a nice game

The game is a bit hard to grasp at first (how to cook things), and the difficulty curve is probably too high, but otherwise, it's a nice game :)

The beginning does feel a bit slow, and the movements of the boat a bit tricky, but I love the presentation and the mood

Definitely gotta finish it haha

Nice little game, that probably just needs more polish and difficulty adjustments :)

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Nice games!

Problems I encountered:
- The music isn't looping
- There is no way to make the focus of the mouse come back on webgl
- The navigation can get you stuck, and you have to restart
- I don't think the chrono is a good thing as it is now, as it just makes you restart, and it doesn't seem to provide much values (there is no much sense of "gotta go fast")
- As long as you run, stealth doesn't matter much and can be bypassed, which is, I think, a problem for a stealth game

Other than that, nice little game, the art is clean, I like how houses are not empty, and it was fun!

Hey, as Afonso, said, the webgl version surely introduced some latency (partially due to how things were implemented, so you can say it was a bug)

As I think it can be considered as a game breaking bug for the webgl version, in accordance to Brackeys Jam Rules, I just updated the game so that it was less of a problem

All the timings of the tracks are still the same and have not been changed (as it wouldn't be a bug)

Thanks again for the stream & feedback!

I feel like rhythm games are pretty hard to balance but I'm glad it ended up alright :)
Glad you enjoyed!

Glad you liked!
And love the profile pic ;)

Well, every day, we have some calm  before the storm of customers, haha~
But I do understand, we did try to take a unique take on the theme haha

Thank you for all the compliments!
Glad you enjoyed the game :)

Thank you!
The artists sure did a wonderful job

Thanks a lot!

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Thanks!
I might recommend you to play it on windows then, webgl may cause some problems because of the inherent lag it has

Thanks!!

Since the jam is over, I just updated the game, fixing a few things!
Overall, just a little polish, some new abilities, and a rework of others
Still have to add a bit more sfx though

But feel free to try it again if you want!

Hahaha, glad you liked it!

Also, hope you could find your card!

I usually try to not have main menus for gamejams (take time)

You can actually see the credit in the game if you pick "no" on the first choice

Thanks!!
Lots of fixes and new card effects ready to be uploaded for when the jam is over!

Hey, thanks for playing!

3. Yeah, my bad for the music (and I do have to work on sound effects more)
4. Was wondering if I should add a "red message" when clicking on it, a tooltip, or just remove that 
5. Thanks, and yeah, was thinking the same thing
8. You got it, planning to add a few other abilities to get more variations though (attack the enemy 
9. Indeed, thinking about different ways to restrict that without making the game more complex

There are also already cards that can attack with less AP (Cheap Attack), and yeah, planning to add more effects tied to the specific gameplay of the game

Thanks for the feedback!

You're welcome!

And also, forgot to say, but as we talked about it, when the player dies, it would probably be better if he's the one to reset the level himself haha

Thanks!!
Letting the player draw the first stickman would indeed be fun, I can also imagine some kind of community stickman sharing around that, hahaha

Thanks for playing and all of that feedback!!

For the music, sadly forgot to check the "loop" option :')

For the transition between rounds, I do have to put some delay at the end of battles, to atleast see the attack animation etc, maybe a fade in, etc etc
Was planning on making more "world content" (like what you see at the beginning with the dialogue), but welp haha

The "boss" is also placed wrongly, the one with a lot of stats is the actual boss haha
When I play, I succeed in succeed in beating that first strong enemy, but the cost is often too high, and I lose a few rounds after
A few people found out how to win infinitely if you get good rng (and think about the tactic), but yeah, in that case it's rng dependant
The plan was to handcraft battles at first (hence the few first battles), but with ~100 different stickmen, it quickly became obvious I didn't have time to make abilities and custom stats for all of them, so I try to generate, but it does come with some issues (especially when not having the time to playtest much)

Also nooooo
I'm sorry, your texture is in the game, but I forgot to change the name and the texture of the card, aaaaaaaah
Just been fixed, will be good as soon as I update the game, sorry again >.<

And glad you liked these abilities! Definitely helps in knowing what direction I should go for with the next ones

 Thanks again for the feedback, and for the stickman too!!

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Planning to add some more!
I think the game would definitely benefit from a wider range of strategies

And glad you liked it!