When you die from having your mind too tired, there's a typo on ground* in the end message
Progz
Creator of
Recent community posts
Thanks!!
I wonder the cursor bug is because of the change I did after the previous jam (probably tbh)
I think there was a button to unlock the cursor, but it doesn't seem I wrote it
Also, webgl is known for cursor locking issues, so if you want to finish, you might want to play on windows
I'll take a look at it, thanks!
Glad you liked it!
For the transparency part, my bad, I didn't think about the shopping part at all haha
For the items, there are 3 types of items generated:
- Those neutral (for example that gives you more money for a certain type of customers, and less for another)
- Those that make the game easier overall (makes it harder to get excellent, or to earn money, but easier to hit great notes for example)
- Those that make the game harder overall (gives you more money, but notes get harder to hit)
So the goal is that:
- if you think it's too easy, you can increase the difficulty to get more money
- if it's to hard and are missing too many notes, you can make it easier by decreasing the difficulty and get more money that way
- if the difficulty is good for you, you can try to optimize your earnings with neutral items
Talking about customization, if you download the game, you can actually change the musics and make your own map by modifying the jsons in the save folder (somewhere in %appdata)
For the shop, some items give you access to these locked shop item slots :)
Space also works for hitting keys
And yeah, was thinking about reducing the amount of levels, but tbh when I play, I feel like it's closer to 5 than 10 for some reason haha
Thanks for the feedback about the yellow and orange guys in particular too
Haven't played it enough, but the gameplay is promising and I'm sure people who like strategy are gonna love it
The difficulty did seem a bit hard at first, not everything was understandable right away since there is no tutorial, and I think the start of the game could benefit from it not being random
Also, the volume gets reset between each round, which wasn't really good for my ears haha
Nice games!
Problems I encountered:
- The music isn't looping
- There is no way to make the focus of the mouse come back on webgl
- The navigation can get you stuck, and you have to restart
- I don't think the chrono is a good thing as it is now, as it just makes you restart, and it doesn't seem to provide much values (there is no much sense of "gotta go fast")
- As long as you run, stealth doesn't matter much and can be bypassed, which is, I think, a problem for a stealth game
Other than that, nice little game, the art is clean, I like how houses are not empty, and it was fun!
Hey, as Afonso, said, the webgl version surely introduced some latency (partially due to how things were implemented, so you can say it was a bug)
As I think it can be considered as a game breaking bug for the webgl version, in accordance to Brackeys Jam Rules, I just updated the game so that it was less of a problem
All the timings of the tracks are still the same and have not been changed (as it wouldn't be a bug)
Thanks again for the stream & feedback!
Hey, thanks for playing!
3. Yeah, my bad for the music (and I do have to work on sound effects more)
4. Was wondering if I should add a "red message" when clicking on it, a tooltip, or just remove that
5. Thanks, and yeah, was thinking the same thing
8. You got it, planning to add a few other abilities to get more variations though (attack the enemy
9. Indeed, thinking about different ways to restrict that without making the game more complex
There are also already cards that can attack with less AP (Cheap Attack), and yeah, planning to add more effects tied to the specific gameplay of the game
Thanks for the feedback!
Thanks for playing and all of that feedback!!
For the music, sadly forgot to check the "loop" option :')
For the transition between rounds, I do have to put some delay at the end of battles, to atleast see the attack animation etc, maybe a fade in, etc etc
Was planning on making more "world content" (like what you see at the beginning with the dialogue), but welp haha
The "boss" is also placed wrongly, the one with a lot of stats is the actual boss haha
When I play, I succeed in succeed in beating that first strong enemy, but the cost is often too high, and I lose a few rounds after
A few people found out how to win infinitely if you get good rng (and think about the tactic), but yeah, in that case it's rng dependant
The plan was to handcraft battles at first (hence the few first battles), but with ~100 different stickmen, it quickly became obvious I didn't have time to make abilities and custom stats for all of them, so I try to generate, but it does come with some issues (especially when not having the time to playtest much)
Also nooooo
I'm sorry, your texture is in the game, but I forgot to change the name and the texture of the card, aaaaaaaah
Just been fixed, will be good as soon as I update the game, sorry again >.<
And glad you liked these abilities! Definitely helps in knowing what direction I should go for with the next ones
Thanks again for the feedback, and for the stickman too!!