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A jam submission

Analog Horror SimulatorView game page

Fight off the analog horror by smacking your cane into the TV!
Submitted by Isaac — 2 hours, 6 minutes before the deadline
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Analog Horror Simulator's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#6372.5003.750
Presentation#6422.5003.750
Overall#7112.1673.250
Gameplay#8191.5002.250

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What do you like about your game?
I got to test out a workflow that I've set from start to finish! Also I manage to implement 90% of what I envisioned so I'm very pleased with my self!

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Comments

Submitted(+1)

funny concept. does smacking the tv with the cane does anything? 

Developer

Yes! Its basically a QTE to prolong the game. Right now, the only thing that happens is if you fail a QTE, it adds a chaos count where it triggers more screams and police sirens sfx(it's supposed to simulate your surrounding falling apart). Fail enough and you trigger the ending. When I do decide to continue it, prolonging the game means progressing the story. Thanks for trying it out! 

Submitted

i see. tbh im quite interested in seeing it further develloped, gl with it ^^

Submitted(+1)

Game crashes for me when the police is trying to open the door :(

Didnt really know what to do at first. In the second run the tv got stuck and I couldn't watch the show anymore :(

Developer

Yes, unfortunately I couldnt do the UIs in time. Also the TV getting stuck is one of those bugs that happens only on build and happens only sometimes. I'll fix 'em next time I'll add new content. Thanks for trying!

Submitted(+1)

Really interesting concept, took me a little while to figure out that I was supposed to bap the side of the TV with the red squares. Lasted quite a while but then mr government came to get me :(

Developer

Thanks for trying the game! The concept was having the analog apocalypse happen in realtime. I wish I couldve put another story like beat like the police showing up though. Maybe next time!