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The Artifact's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Atmosphere | #61 | 2.390 | 2.857 |
Lasting Impression | #64 | 1.793 | 2.143 |
Emotional Engagement | #70 | 1.434 | 1.714 |
Overall | #72 | 1.721 | 2.057 |
Mental Engagement | #73 | 1.554 | 1.857 |
Characterization | #78 | 1.434 | 1.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Sort of a minecraft-like? I'm down with that. This game has a pretty large scope--a big mostly-contiguous map, combat, and several different mining/collecting mechanics, all of which must have been a lot to implement. But I think it would have been smarter to focus on a smaller game with fewer mechanics but more time to polish, because there were so many issues with the implementation--missing colliders, places where you can fall off the map, camera angles behind walls, items that don't show up in inventory when you collect them, etc. It's a good start though!
Very cool! Good to see some fellow aficionados of the egglike. Some suggestions: I think it would be better if you could jump and look around in any direction. It would be nice if the music didn't cut out so much. It would be nice if there was a way to regain health or to kill the zombies without taking damage.
Haven't finished the game but the simplified art style of Calendonia is interesting, I like it! Nicely done!