Sort of a minecraft-like? I'm down with that. This game has a pretty large scope--a big mostly-contiguous map, combat, and several different mining/collecting mechanics, all of which must have been a lot to implement. But I think it would have been smarter to focus on a smaller game with fewer mechanics but more time to polish, because there were so many issues with the implementation--missing colliders, places where you can fall off the map, camera angles behind walls, items that don't show up in inventory when you collect them, etc. It's a good start though!